Onimusha 2: Samurai's Destiny: Difference between revisions

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|GPU=Intel HD 2000
|GPU=Intel HD 2000
|Revision=1.2.1
|Revision=1.2.1
|Graphics=GSdx 5875 SSE2, DirectX 9 Hardware
|Graphics=GSdx 5875 SSE2
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Interlacing must be enabled to reduce the flickering, Texture Filtering/Logarithimic Z must be enabled for better graphics. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fires/fog. Speedhacks: Both EE Cyclerate and VU Cycle Stealing must be set on 2 otherwise the audio/video of the cutscenes will be out of sync. INTC Spin Detection, Wait Loop Detection and mVU flag hacks must be enabled.
|Comments=Used DirectX 9 Hardware, Interlacing must be enabled to reduce the flickering, Texture Filtering/Logarithimic Z must be enabled for better graphics. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fires/fog. Speedhacks: Both EE Cyclerate and VU Cycle Stealing must be set on 2 otherwise the audio/video of the cutscenes will be out of sync. INTC Spin Detection, Wait Loop Detection and mVU flag hacks must be enabled.
|Tester=Felipe
|Tester=Felipe
}}
}}
ninja
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