Stuntman: Difference between revisions
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<br>Posting Mrjared's research in the US version of this game using Proper Fpu Addsub in the following offsets | |||
<pre> | |||
0x100000-0x1c5e68 - no change | |||
0x1c5e6c - improvement in ApplyTyreForces5WheelR3CarffG4MAv3N24R4MAm4Rf | |||
vadd.xyzw vf01, vf01, vf02 | |||
0x1c7128 - improvement in Update5WheelR3CarR4MAm4R4MAv3T3 | |||
vadd.xyzw vf01, vf01, vf02 | |||
0x1c727c - imrpovement in Update5WheelR3CarR4MAm4R4MAv3T3 | |||
vadd.xyzw vf01, vf01, vf02 | |||
- both of the above with the others make most accurate path | |||
- vm insts 0x1c6e78-0x1c6ecc basically negate this additional accuracy? | |||
0x1c769c-0x211f04 - nothing | |||
0x211f08 - improvement in _dyForwardDynamicsFP10DYdynamicsf | |||
vadd.xyzw vf02, vf02, vf01 | |||
0x211f94 - improvement in dyStepRunge1FP10DYdynamicsf | |||
vadd.xyzw vf04, vf04, vf01 | |||
0x2140b0-0x215118 - no change | |||
0x215118 - obUpdateTransMatrixFP8OBobject | |||
- negates additional accuracy of Update__5WheelR3CarR4MAm4R4MAv3T3? | |||
</pre> | |||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue |