Stuntman: Difference between revisions

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918 bytes added ,  26 January 2023
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<br>Posting Mrjared's research in the US version of this game using Proper Fpu Addsub in the following offsets
<pre>
0x100000-0x1c5e68 - no change
0x1c5e6c - improvement in ApplyTyreForces5WheelR3CarffG4MAv3N24R4MAm4Rf
  vadd.xyzw vf01, vf01, vf02
0x1c7128 - improvement in Update5WheelR3CarR4MAm4R4MAv3T3
  vadd.xyzw vf01, vf01, vf02
0x1c727c - imrpovement in Update5WheelR3CarR4MAm4R4MAv3T3
  vadd.xyzw vf01, vf01, vf02
    - both of the above with the others make most accurate path
    - vm insts 0x1c6e78-0x1c6ecc basically negate this additional accuracy?
0x1c769c-0x211f04 - nothing
0x211f08 - improvement in _dyForwardDynamicsFP10DYdynamicsf
  vadd.xyzw vf02, vf02, vf01
0x211f94 - improvement in dyStepRunge1FP10DYdynamicsf
  vadd.xyzw vf04, vf04, vf01
0x2140b0-0x215118 - no change
0x215118 - obUpdateTransMatrixFP8OBobject
    - negates additional accuracy of Update__5WheelR3CarR4MAm4R4MAv3T3?
</pre>
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
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