Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions

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* MTVU On (Alone)
* MTVU On (Alone)
* FXAA On (Alone)
* FXAA On (Alone)
* Bilinear is on forced to fix pixelated sky.
* Bilinear is on forced to fix the pixelated sky.
* Using a custom resolution to fix FPS dropping while powering up and during energy animations. 720p and 1080p are OK.
* Using a custom resolution to fix FPS dropping while powering up and during energy animations. 720p and 1080p are OK.
* Gameplay is smooth (50 FPS, no high drop and no freezes), characters' textures are beautiful, sound OK.  
* Gameplay is smooth (50 FPS, no high drop and no freezes), characters' textures are beautiful, sound OK.  
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. Software CLUT Render = 1.
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, BUT it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. Software CLUT Render = 1.
* If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen and "Wild  Arms Hack" for extra clarity.  
* If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen and "Wild  Arms Hack" for extra clarity.  
}}
}}
ninja
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