Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions
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Dragon Ball Z: Budokai Tenkaichi 3 (view source)
Revision as of 21:12, 21 December 2022
, 21 December 2022no edit summary
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* MTVU On (Alone) | * MTVU On (Alone) | ||
* FXAA On (Alone) | * FXAA On (Alone) | ||
* Bilinear is on forced to fix pixelated sky. | * Bilinear is on forced to fix the pixelated sky. | ||
* Using a custom resolution to fix FPS dropping while powering up and during energy animations. 720p and 1080p are OK. | * Using a custom resolution to fix FPS dropping while powering up and during energy animations. 720p and 1080p are OK. | ||
* Gameplay is smooth (50 FPS, no high drop and no freezes), characters' textures are beautiful, sound OK. | * Gameplay is smooth (50 FPS, no high drop and no freezes), characters' textures are beautiful, sound OK. | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, | |Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, BUT it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. Software CLUT Render = 1. | ||
* If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen and "Wild Arms Hack" for extra clarity. | * If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen and "Wild Arms Hack" for extra clarity. | ||
}} | }} |