Silent Hill: Origins: Difference between revisions

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Issue still requires manually setting blending so it probably shouldnt be marked as fixed. my bad.
(Issue still requires manually setting blending so it probably shouldnt be marked as fixed. my bad.)
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|Description=The loading screens when leaving the theatre, and leaving the hospital after the motel, hang and eventually cause PCSX2 to crash. Fixed by disabling cheats, other users have reported this being an issue with savestates.
|Description=The loading screens when leaving the theatre, and leaving the hospital after the motel, hang and eventually cause PCSX2 to crash. Fixed by disabling cheats, other users have reported this being an issue with savestates.
|Workaround=Disable cheats/patches, or load your save file from the ingame menus.
|Workaround=Disable cheats/patches, or load your save file from the ingame menus.
}}
{{Issue
|IssueName=Darker text in hardware renderer
|IsFixed=0
|IssueLevel=0
|Description=Some text is slightly darker in the hardware renders compared to software.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this).
}}
}}


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|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies to the hardware renderers, the flashlight works correctly in the software renderer.
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies to the hardware renderers, the flashlight works correctly in the software renderer.
|Workaround=Enable fast texture invalidation (AKA disable partial invalidation). This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle and cast shadows are incorrect. '''Fixed completely in 1.7 dev builds'''.
|Workaround=Enable fast texture invalidation (AKA disable partial invalidation). This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle and cast shadows are incorrect. '''Fixed completely in 1.7 dev builds'''.
}}
{{Issue
|IssueName=Darker text in hardware renderer
|IsFixed=1
|IssueLevel=0
|Description=Some text is slightly darker in the hardware renders compared to software.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this).
}}
}}


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