Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions

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|IssueLevel=0
|IssueLevel=0
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. The result should be fairly cleaner compared to the old method of just the 500/500 offsets.
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. The result should be fairly cleaner compared to the old method of just the 500/500 offsets.
* If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity.
}}
}}


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