Bureaucrats, ninja, Administrators
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(The old instructions were out of date and no longer worked on pcsx2 nightly builds. everything I've written can be tested in game. including the way to avoid the Daath teleport soft lock.) |
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|wikipedia = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link] | |wikipedia = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}} | ||
|gameinfo = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it. | |gameinfo = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it. | ||
<!-- General props --> | <!-- General props --> | ||
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|GPU=NVIDIA GeForce 8800 GT @ 512 MB | |GPU=NVIDIA GeForce 8800 GT @ 512 MB | ||
|Revision=pre-0.9.7 Beta (r1888) | |Revision=pre-0.9.7 Beta (r1888) | ||
< | <!-- | ||
* Speed Hacks: | * Speed Hacks: | ||
** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate | ** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate | ||
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** IOP x2 Cycle Rate | ** IOP x2 Cycle Rate | ||
** Idle Loop | ** Idle Loop | ||
--> | |||
|Graphics=GSdx (r1763) | |Graphics=GSdx (r1763) | ||
|Sound= | |Sound= | ||
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|GPU=AMD Radeon R9 280 @ 3 GB | |GPU=AMD Radeon R9 280 @ 3 GB | ||
|Revision=1.5.0 (dev-2000 g92aa270) | |Revision=1.5.0 (dev-2000 g92aa270) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
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** FXAA: Enabled | ** FXAA: Enabled | ||
** Shadeboost: Enabled | ** Shadeboost: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=Nvidia Geforce GTX 660 @ 2 GB | |GPU=Nvidia Geforce GTX 660 @ 2 GB | ||
|Revision=1.5.0 (dev-2175 g420f11161) | |Revision=1.5.0 (dev-2175 g420f11161) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
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** FXAA: Enabled | ** FXAA: Enabled | ||
** Shadeboost: Enabled | ** Shadeboost: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=Nvidia Geforce GTX 1080 @ 8 GB | |GPU=Nvidia Geforce GTX 1080 @ 8 GB | ||
|Revision=1.6.0-20200506140834 (07-05-2020) | |Revision=1.6.0-20200506140834 (07-05-2020) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** INTC sping detection | ** INTC sping detection | ||
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** mVU Flag hack | ** mVU Flag hack | ||
** MTVU | ** MTVU | ||
--> | |||
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
< | <!-- | ||
* Renderer: OpenGL(Hardware) | * Renderer: OpenGL(Hardware) | ||
* Large Framebuffer | * Large Framebuffer | ||
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** Texture Filtering of Display: disabled | ** Texture Filtering of Display: disabled | ||
** FXAA: Enabled | ** FXAA: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Rectangular outlines in the skybox and image ghosting | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes. | ||
|Workaround= For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums: | |||
|Workaround= | <pre> | ||
patch=1,EE,205E570C,extended,00000000 | |||
</pre> | |||
* For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it. | |||
* | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Teleporter miscalculation causing a soft lock | |||
|IssueName= Teleporter miscalculation causing a soft lock | |||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you | |Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save. | ||
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground. | |||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
{{SpoilerTable|caption=Show images|text= | |||
<gallery widths="350px" heights="200px"> | <gallery widths="350px" heights="200px"> | ||
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center> | ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center> | ||
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File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center> | File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center> | ||
</gallery> | </gallery> | ||
}} | |||