Need for Speed: Undercover: Difference between revisions

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|Comments=This game is really, really, really CPU intensive. Uses MTVU hacks, EE Cyclerate set to 1 and also uses OpenGL mode in GSDX to get smoother full 59.94 FPS, but expect some hiccups. Horizontal tearing also happens in the game. You might need to set skipdraw to 1 to fix green bars on the top left. Requires at least 6 core CPU for emulating this game.  
|Comments=This game is really, really, really CPU intensive. Uses MTVU hacks, EE Cyclerate set to 1 and also uses OpenGL mode in GSDX to get smoother full 59.94 FPS, but expect some hiccups. Horizontal tearing also happens in the game. You might need to set skipdraw to 1 to fix green bars on the top left. Requires at least 6 core CPU for emulating this game.  
|Tester=amirzaim
|Tester=amirzaim
 
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU=11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz
|GPU=Nvidia GeForce GTX 1080 Ti
|Revision=v1.7.2183
|Graphics=GSdx 1.2.0-AVX2
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments= Fully tested from start to finish at 4k 60fps using OpenGL and 3-Balanced speedhack setting and runs really good and smooth. Skipdraw was set to 1 and Half-Pixel Offset: Special (Texture) was used. A decent mid range to high end pc recommended for best experience.
|Tester=Hemporus01
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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