Silent Hill 2: Difference between revisions

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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Lilypad 0.12.0
* Lilypad 0.12.0
|Comments=Original release, game runs at a constant 60fps, 100% speed. The Angela FMV in Blue Creek hangs without speedhacks. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1. You must quickly switch off the speedhacks off after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. May still hang on other cutscenes, requires further testing. There is also visual corruption in the inventory whenever you look at a memo or access the option screen, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but perfect emulation is still a little hectic.
|Comments=Original release, game runs at a constant 60fps, 100% speed. Both the Angela FMV in Blue Creek and meeting Maria in Rosewater Park hang without speedhacks. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1. You must quickly switch off the speedhacks off after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. May still hang on other cutscenes, requires further testing. There is also visual corruption in the inventory whenever you look at a memo or access the option screen, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still hectic.
|Tester=Ruisu
|Tester=Ruisu
}}
}}
ninja
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