Devil May Cry: Difference between revisions
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|Comments=Didn't notice any slowdown playing at all. Noticed an occasional bugged effect (appears as a weird square on glowing objects) that wasn't consistent and the occasional minor shadow glitch, but nothing too noticeable. | |Comments=Didn't notice any slowdown playing at all. Noticed an occasional bugged effect (appears as a weird square on glowing objects) that wasn't consistent and the occasional minor shadow glitch, but nothing too noticeable. | ||
|Tester=Darkshadows | |Tester=Darkshadows | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-K | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1907 | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 or OpenGL (Hardware) | |||
* Native Resolution: 2880×1620 | |||
* Texture Filtering: Bilinear (Forced) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* External Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X | |||
* LilyPad | |||
|Comments=The game runs at full speed of 1620p (3K) 60 FPS, without brakes, bugs or freezes. But there is a minus - the game is a little blurry due to the hardware mode, but this does not greatly affect the game. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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