Zone of the Enders: The 2nd Runner: Difference between revisions
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|Comments=BIOS: EUv2.20, The game is VERY GPU heavy if you upscale above the native resolution. Performance varies between gameplay and cutscenes due to the heavy use of effects if you upscale to a high Resolution (like 6xNative). Settings that affect performance using OGL HW are: Internal Resolution , 8-Bit Textures , Blending Unit Accuracy , FXAA so play around until it runs at a stable Framerate. The issue with light sources seen through solid objects is fixed by using OGL HW with Hardware Depth enabled. | |Comments=BIOS: EUv2.20, The game is VERY GPU heavy if you upscale above the native resolution. Performance varies between gameplay and cutscenes due to the heavy use of effects if you upscale to a high Resolution (like 6xNative). Settings that affect performance using OGL HW are: Internal Resolution , 8-Bit Textures , Blending Unit Accuracy , FXAA so play around until it runs at a stable Framerate. The issue with light sources seen through solid objects is fixed by using OGL HW with Hardware Depth enabled. | ||
|Tester={{ForumUser|Pr0meth3us}} | |Tester={{ForumUser|Pr0meth3us}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel i5-2500k @ 4,2 GHz | |||
|GPU=NVIDIA GeForce GTX 1070 | |||
|Revision=1.5.0-dev-2382 (May 21. 2018) | |||
|Graphics=GSdx32 SSE4.1/AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 (Hardware) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Constant 60 FPS in entire Game but also Boss-Battles with OpenGL @ 4x native Res & 16x AF & 4x AA, no HW Hacks. US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2) | |||
|Tester=Nebujin | |||
}} | }} | ||