Zone of the Enders: The 2nd Runner: Difference between revisions

m (extension to the "vram spikes" issue)
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==Known Issues==
==Known Issues==


===Lights seen through walls===
{{Issue
* '''Type:''' Graphical issue
|IssueName=Lights seen through walls
* '''Affected Game Versions:''' All
|IsFixed=0
* '''Description:''' Happens in hardware mode, you can see enemy lights or just any lights through solid objects.
|IssueLevel=0
* '''Solution:''' Software mode (F9).
|Description=Happens in hardware mode, you can see enemy lights or just any lights through solid objects.
|Workaround=Software mode (F9)
}}


===Ram and Vram Spikes===
{{Issue
* '''Type:''' Graphical issue
|IssueName=Ram and Vram Spikes
* '''Affected Game Versions:''' All
|IsFixed=0
* '''Description:''' Can use a ton of RAM and VRam resources.<br/> Out of memory comes up also when you use save states somewhat frequently (DX11 mode). Corrupts your current savestate file. Previous state can be restore from backup. Also PCSX2 needs to be restarted before you can use sstates again.
|IssueLevel=2
* '''Solution:''' [[GSDX#Quick guide to the settings|Allow 8-bit textures]] in GSdx hardware mode can help, unavoidable in DX9 hardware modes (shows "Out of memory" error after a bit).
|Description=Can use a ton of RAM and VRam resources.<br/> Out of memory comes up also when you use save states somewhat frequently (DX11 mode). Corrupts your current savestate file. Previous state can be restore from backup. Also PCSX2 needs to be restarted before you can use states again.
|Workaround=[[GSDX#Quick guide to the settings|Allow 8-bit textures]] in GSdx hardware mode can help, unavoidable in DX9 hardware modes (shows "Out of memory" error after a bit).
}}
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