Zone of the Enders: The 2nd Runner: Difference between revisions

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|developer        =
|developer        =
|genre            =
|genre            =
|gameinfo          =
|gameinfo          = Also known as "Anubis: Zone of the Enders" in Japan.
|wikipedia        =
|wikipedia        =
|reviewlinks      =
|reviewlinks      =
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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20545
|CRCsNTSCU        =
|CRCsNTSCU        = FD12A397
|releasedateNTSCU  =
|releasedateNTSCU  = 03/10/03
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =  
|macstatusNTSCU    =
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51113
|CRCsPAL          =
|CRCsPAL          = 3E0BEB3A
|releasedatePAL    =
|releasedatePAL    = 09/26/03
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-65236
|CRCsNTSCJ        =
|CRCsNTSCJ        =  
|releasedateNTSCJ  =
|releasedateNTSCJ  = 02/13/03
|statusNTSCJ      =
|statusNTSCJ      =  
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =
|macstatusNTSCJ    =  
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  
|pcsx2ver          = 0.9.8
|gsname            =  
|gsname            =  
|gsver            =  
|gsver            = r4600
|soundname        =  
|soundname        =  
|soundver          =  
|soundver          = r4600
|padname          =  
|padname          =  
|padver            =  
|padver            = r4510
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          =  
|biosver          = USA v02.00
|hacks            =  
|hacks            =  
|fpsinfo          =
|comment          = Software mode runs fine but slow, and there is a graphical glitch, invisible beams, in hardware mode. It is not known yet whether it has been fixed in svn.
|comment          = Software mode runs fine but slow, and there is a graphical glitch, invisible beams, in hardware mode. It is not known yet whether it has been fixed in svn.
<!-- Linux specs -->
<!-- Linux specs -->
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|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          =  
|cputype          = Intel Core i7 920 @ 3.4 Ghz
|gputype          =  
|gputype          = GeForce GTX 285
|pccomment        =  
|pccomment        = Varying speeds, down to 30FPS in boss battles. Software mode (F9) in older GSdx revisions (r3693) can actually be faster.
}}
}}
==Known Issues:==
===lights seen thru walls===
Happens in hardware mode, you can see enemy lights or just any lights through solid objects.
*Solution: Software mode (F9).
===Ram and Vram Spikes===
Can use a ton of RAM and VRam resources.
*Solution: '''Allow 8-bit textures''' in GSdx hardware mode can help, unavoidable in DX9 hardware modes (shows "Out of memory" error after a bit).
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