Zatch Bell! Mamodo Fury: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
(Added screenshots)
m (1 revision imported)
 
(12 intermediate revisions by 4 users not shown)
Line 11: Line 11:
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929853-zatch-bell-mamodo-fury Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929853-zatch-bell-mamodo-fury Link]
|numberofplayers  = 4
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/zatch-bell!-mamodo-fury Metacritic]|40/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/zatch-bell!-mamodo-fury Metacritic]|40/100}}
|na_rating_text    = Fantasy Violence, Mild Language, Suggestive Themes
|na_rating_text    = Fantasy Violence, Mild Language, Suggestive Themes
|na_rating        = T
|na_rating        = T
Line 51: Line 51:
*NTSC-U
*NTSC-U
*NTSC-J
*NTSC-J
|OS=Windows 8.1 x64
|OS=Windows 10 x64
|CPU=Intel Core i7-4510U @ 3.1GHz
|CPU=Intel Core i5-9300H @ 4.1GHz
|GPU=Intel HD Graphics 4400
|GPU=Nvidia GTX 1650
|Revision=PCSX2 1.4.0
|Revision=
|Graphics=GSDX32-AVX
*1.2.1
*1.4.0
*1.5.0 (dev-2234 g7a71b6f3d)
*1.6.0
<!--
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** All other hacks enabled
-->
|Graphics=GSDX32-AVX2
<!--
* Renderer: Direct3D11 (Hardware)
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Runs at full speed on Software mode, but has severe framerate drops when the player is hit by a spell or when certain spells with a high polygon count are used. Hardware mode lags badly on menus, but during gameplay runs at around 50 FPS and has much less severe framerate drops. The Japanese version of the game often has lower framerates due to the comic book-style cutouts that appear on the screen during battle (A feature exclusive to the Japanese version). On Hardware mode, certain spells have a glowing effect that normally can't be seen on Software mode nor when played on the console. Despite lagging problems, both the U.S. and Japanese games run near perfectly. All speedhacks are able to either make the game run faster or have no effect. VU Cycle Stealing causes choppy framerate but still makes it run faster.
|Comments=When playing with lower-end computers, there are severe framerate drops when the player is hit by spells or spells with a high polygon count are used (runs fine on my current computer). Menus and cutscenes lag badly; none of the settings seem to aid this issue at all. The NTSC-J port often has lower framerates due to the comic book-style cutouts that appear on screen (A feature exclusive to the NTSC-J version). Hardware renderers can change the appearance of certain spells (namely Brago's), and these effects also vary between computers. VU Cycle Stealing causes choppy framerate but it does improve speed. Hardware renderers cause lines to appear in menu textures (mostly noticeable if you upscale). Despite some performance issues, the game runs near perfectly. No observable differences between PCSX2 revisions.
|Tester=Hyde233
|Tester=Hyde233
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*1.5.0 (dev-2174-g9c8a48f38)
<!--
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** All other hacks - Enabled
** VU hacks  mVU - Enable  mtVU - Disable
-->
*v1.7.0 - dev-138-gd1af8cd80
<!--
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 2
* Other hacks :
** INTC: Unchecked
** LOOP: Checked
* VU hacks:
** mVU: Checked
** mtVU: Unchecked
-->
|Graphics=GSDX32-SSE2
*v1.5 2174
<!--
* Renderer: Direct3Dx9
* Texture Filtering : Nearest
*SOFTWARE
** All checkbox disabled
** Rendering Threads (8)
*HARDWARE
** All checkbox disabled but Logarithmic Z
**Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : PARTIAL OpenGL
* Shader Configuration
** All checkbox : Disable.
-->
GSDX32-SSE4
*v1.7.0 138
<!--
* Renderer: Direct3Dx11
*HARDWARE:
** 8-Bits: Checked
** Resolution: Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC: Automatic
** DATE and Blending : OFF
*SOFTWARE
** Auto Flush: Checked
** Mipmapping: Checked
** Anti-Aliasing: Unchecked
** R.Threads: 8
* Shader Configuration
** Texture Filtering : Checked
-->
|Sound=
*SPU2-X
*LilyPad
|Comments= Playing on a Low end Laptop.
* V.1.5 2174 *
Menus and cut-scenes have better FPS when using Dx9 Software (I got it Capped at 52 FPs on menus and capped at 20 during animations). in fights Dx9 Hardware will help you to get 60 FPS and even if you got hit by spells or cast spells you will not notice any frame rate drops.
*V.1.7 138 *
Menus and cut-scenes have better FPS when using Dx11 Software (I got it Capped at 60 FPs on menus and capped at 40 during animations). In fights DX11 Hardware and Software can be use to get 60 FPS. You will not notice frame rate drops but Since menus and animations have better fps when GSxD software is in use.  DX11 SOFTWARE is 100% better for this version in general and this build is even better than v1.5.
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 85: Line 169:
* Also known as '''Konjiki no Gashbell!! Gekitou! Saikyou no Mamonotachi''' (JP)
* Also known as '''Konjiki no Gashbell!! Gekitou! Saikyou no Mamonotachi''' (JP)


 
==Known Issues==
{{Issue
|IssueName= Menus and cut-scenes have constantly frame rate drops.
|IsFixed=0
|IssueLevel=0
|Description= Menus and cut-scenes lag badly; none of the settings seem to aid this issue at all.
|Workaround= GSxD Software helps alot with menus, but it still lags horribly when cut-scenes are playing and it doesn't help at all during the fights specially if you don't have a high-end pc.  F9 Switching from Software to Hardware helps bringing improvement to menus, cut-scenes and in the gameplay but it can turn to be annoying after a long time. Also you can see if v1.7 build helps you better in low end machine. V1.7 GSxD11 Software can handle the game without needing to press F9 after every match.
}}


<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->

Latest revision as of 10:34, 27 March 2024

Zatch Bell! Mamodo Fury

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Fantasy Violence, Mild Language, Suggestive Themes)
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLUS-21363
Japanese: SLPS-25440
Region NTSC-U:
Serial numbers: SLUS-21363
Release date: September 19, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25440
Release date: December 2, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Mechanic Arms
Publisher(s): Bandai (JP), Namco Bandai Games (US)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic40/100
Game description: Players join Zatch, Kiyo and other characters from the hit manga and TV series Zatch Bell! as they battle to become the mighty mamodo king. This time, up to four players can choose from more than 20 different playable teams. With three gameplay modes including Story Mode, VS mode and Arcade Mode, players can experience all the action in environments faithful to the TV series. All voice acting is even done by the U.S. TV show cast.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • NTSC-U
  • NTSC-J
Windows 10 x64
  • Intel Core i5-9300H @ 4.1GHz
  • Nvidia GTX 1650
  • 1.2.1
  • 1.4.0
  • 1.5.0 (dev-2234 g7a71b6f3d)
  • 1.6.0
GSDX32-AVX2
  • SPU2-X
  • LilyPad
When playing with lower-end computers, there are severe framerate drops when the player is hit by spells or spells with a high polygon count are used (runs fine on my current computer). Menus and cutscenes lag badly; none of the settings seem to aid this issue at all. The NTSC-J port often has lower framerates due to the comic book-style cutouts that appear on screen (A feature exclusive to the NTSC-J version). Hardware renderers can change the appearance of certain spells (namely Brago's), and these effects also vary between computers. VU Cycle Stealing causes choppy framerate but it does improve speed. Hardware renderers cause lines to appear in menu textures (mostly noticeable if you upscale). Despite some performance issues, the game runs near perfectly. No observable differences between PCSX2 revisions. Hyde233
NTSC-U Windows 10 x64
  • Intel Core i5-6200U @ 2.30GHz 8gb RAM
  • Intel(R) HD Graphics 520
  • 1.5.0 (dev-2174-g9c8a48f38)
  • v1.7.0 - dev-138-gd1af8cd80
GSDX32-SSE2
  • v1.5 2174

GSDX32-SSE4

  • v1.7.0 138
  • SPU2-X
  • LilyPad
Playing on a Low end Laptop.

• V.1.5 2174 • Menus and cut-scenes have better FPS when using Dx9 Software (I got it Capped at 52 FPs on menus and capped at 20 during animations). in fights Dx9 Hardware will help you to get 60 FPS and even if you got hit by spells or cast spells you will not notice any frame rate drops. •V.1.7 138 • Menus and cut-scenes have better FPS when using Dx11 Software (I got it Capped at 60 FPs on menus and capped at 40 during animations). In fights DX11 Hardware and Software can be use to get 60 FPS. You will not notice frame rate drops but Since menus and animations have better fps when GSxD software is in use. DX11 SOFTWARE is 100% better for this version in general and this build is even better than v1.5.

Catlovus20


Trivia

  • Original names: 金色のガッシュベル!! 激闘!最強の魔物達 (SLPS-25440)
  • Also known as Konjiki no Gashbell!! Gekitou! Saikyou no Mamonotachi (JP)

Known Issues

Menus and cut-scenes have constantly frame rate drops.

  • Status: Active
  • Type: Minor
  • Description: Menus and cut-scenes lag badly; none of the settings seem to aid this issue at all.
  • Workaround: GSxD Software helps alot with menus, but it still lags horribly when cut-scenes are playing and it doesn't help at all during the fights specially if you don't have a high-end pc. F9 Switching from Software to Hardware helps bringing improvement to menus, cut-scenes and in the gameplay but it can turn to be annoying after a long time. Also you can see if v1.7 build helps you better in low end machine. V1.7 GSxD11 Software can handle the game without needing to press F9 after every match.


The gallery

Public compatibility forum links