Zatch Bell! Mamodo Fury

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Zatch Bell! Mamodo Fury

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Fantasy Violence, Mild Language, Suggestive Themes)
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLUS-21363
Japanese: SLPS-25440
Region NTSC-U:
Serial numbers: SLUS-21363
Release date: September 19, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25440
Release date: December 2, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Mechanic Arms
Publisher(s): Bandai (JP), Namco Bandai Games (US)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic40/100
Game description: Players join Zatch, Kiyo and other characters from the hit manga and TV series Zatch Bell! as they battle to become the mighty mamodo king. This time, up to four players can choose from more than 20 different playable teams. With three gameplay modes including Story Mode, VS mode and Arcade Mode, players can experience all the action in environments faithful to the TV series. All voice acting is even done by the U.S. TV show cast.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • NTSC-U
  • NTSC-J
Windows 10 x64
  • Intel Core i5-9300H @ 4.1GHz
  • Nvidia GTX 1650
  • 1.2.1
  • 1.4.0
  • 1.5.0 (dev-2234 g7a71b6f3d)
  • 1.6.0
GSDX32-AVX2
  • SPU2-X
  • LilyPad
When playing with lower-end computers, there are severe framerate drops when the player is hit by spells or spells with a high polygon count are used (runs fine on my current computer). Menus and cutscenes lag badly; none of the settings seem to aid this issue at all. The NTSC-J port often has lower framerates due to the comic book-style cutouts that appear on screen (A feature exclusive to the NTSC-J version). Hardware renderers can change the appearance of certain spells (namely Brago's), and these effects also vary between computers. VU Cycle Stealing causes choppy framerate but it does improve speed. Hardware renderers cause lines to appear in menu textures (mostly noticeable if you upscale). Despite some performance issues, the game runs near perfectly. No observable differences between PCSX2 revisions. Hyde233
NTSC-U Windows 10 x64
  • Intel Core i5-6200U @ 2.30GHz 8gb RAM
  • Intel(R) HD Graphics 520
  • 1.5.0 (dev-2174-g9c8a48f38)
  • v1.7.0 - dev-138-gd1af8cd80
GSDX32-SSE2
  • v1.5 2174

GSDX32-SSE4

  • v1.7.0 138
  • SPU2-X
  • LilyPad
Playing on a Low end Laptop.

• V.1.5 2174 • Menus and cut-scenes have better FPS when using Dx9 Software (I got it Capped at 52 FPs on menus and capped at 20 during animations). in fights Dx9 Hardware will help you to get 60 FPS and even if you got hit by spells or cast spells you will not notice any frame rate drops. •V.1.7 138 • Menus and cut-scenes have better FPS when using Dx11 Software (I got it Capped at 60 FPs on menus and capped at 40 during animations). In fights DX11 Hardware and Software can be use to get 60 FPS. You will not notice frame rate drops but Since menus and animations have better fps when GSxD software is in use. DX11 SOFTWARE is 100% better for this version in general and this build is even better than v1.5.

Catlovus20


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on Linux.
You can help by playing and submitting your test results here.
?


Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on macOS.
You can help by playing and submitting your test results here.
?

Trivia

  • Original names: 金色のガッシュベル!! 激闘!最強の魔物達 (SLPS-25440)
  • Also known as Konjiki no Gashbell!! Gekitou! Saikyou no Mamonotachi (JP)

Known Issues

There are currently no known, active issues for this title. If you find one, please add it here.

Non-Issues

Menus and cutscenes extremely slow in Hardware mode

  • Type: Not an issue
  • Description: Menus and cutscenes lag badly in Hardware mode, even on high-end hardware.
  • Workaround: Use Software renderer. This is a natural product of the game using 8x8 sprites to draw the entire screen; confirmed "basically unsolvable" by Refraction.
  • Last tested on: v2.3.149 (by TheTechnician27)

Gallery

Public compatibility forum links