Xenosaga Episode III: Also Sprach Zarathustra: Difference between revisions

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|publisher        = [[Namco]] (AS, JP), [[Bandai|Namco Bandai Games]] (US)
|publisher        = [[Namco]] (AS, JP), [[Bandai|Namco Bandai Games]] (US)
|genre            = RPG
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Xenosaga_Episode_III:_Also_sprach_Zarathustra Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Xenosaga_Episode_III:_Also_sprach_Zarathustra Link]
|gameinfo          = The story of Xenosaga III starts a year after "Xenosaga II" ended. Shion has resigned from Vector Industries after learning that the company is deeply connected to the appearance of the Gnosis. She instead joins Scientia, an underground organization working to unveil Vector's secrets in order to bring them down. Uncover the truth and save mankind in the finale of the Xenosaga series which boasts over 3 hours of movies, an updated battle system, and an improved customization feature with more in-depth character specialization and diversification and higher rewards for strategic party management. This RPG also includes an easily accessible database feature, the "Xeno Bible" and a mini-game with over 50 levels that challenges both you and your friends.<br />
|gameinfo          = The story of Xenosaga III starts a year after "Xenosaga II" ended. Shion has resigned from Vector Industries after learning that the company is deeply connected to the appearance of the Gnosis. She instead joins Scientia, an underground organization working to unveil Vector's secrets in order to bring them down. Uncover the truth and save mankind in the finale of the Xenosaga series which boasts over 3 hours of movies, an updated battle system, and an improved customization feature with more in-depth character specialization and diversification and higher rewards for strategic party management. This RPG also includes an easily accessible database feature, the "Xeno Bible" and a mini-game with over 50 levels that challenges both you and your friends.<br />
It is one year after the events of Episode II and Shion Uzuki has left Vector Industries. After the "Missing Year" fiasco, in which she uncovered information that revealed her former employer's shadowy intentions and her father's involvement with the U-TIC organization, Shion joined the anti-Vector group, Scientia. The CEO of Vector Industries, Wilhelm, is trying to "reset" the universe, going back to the point in time where it all began.
It is one year after the events of Episode II and Shion Uzuki has left Vector Industries. After the "Missing Year" fiasco, in which she uncovered information that revealed her former employer's shadowy intentions and her father's involvement with the U-TIC organization, Shion joined the anti-Vector group, Scientia. The CEO of Vector Industries, Wilhelm, is trying to "reset" the universe, going back to the point in time where it all began.
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|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929933-xenosaga-episode-iii-also-sprach-zarathustra Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929933-xenosaga-episode-iii-also-sprach-zarathustra Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/xenosaga-episode-iii-also-sprach-zarathustra/ps2-757372 IGN]|8.0/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-iii-also-sprach-zarathustra Metacritic]|81/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/xenosaga-episode-iii-also-sprach-zarathustra/ps2-757372 IGN]|8.0/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/xenosaga-episode-iii-also-sprach-zarathustra Metacritic]|81/100}}
|na_rating_text    = Language, Mild Suggestive Themes, Violence
|na_rating_text    = Language, Mild Suggestive Themes, Violence
|na_rating        = T
|na_rating        = T
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{{Issue
{{Issue
|IssueName=Minor glitches in Zarathustra dungeon
|IssueName=Broken graphics on certain surfaces in final dungeon
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=There are some minor glitches in Zarathustra dungeon.
|Description=There are garbage graphics on some transparent/reflective surfaces in the final dungeon.
|Workaround=No known solution
|Workaround=No solution exists.
}}
}}


{{Issue
{{Issue
|IssueName=Line going across middle of cut scenes
|IssueName=One single shadow broken in final dungeon
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Straight line going across the middle of cut scene
|Description=There is one single broken shadow on the ceiling of one of the rooms in the final dungeon.
|Workaround= *OpenGL ONLY* Fix Enable HW hacks Round Sprite= Check
|Workaround=No solution exists.
*'''Alternatively''': PCSX2 1.6.0 - CRC Hack Level Direct3D 11 (Hardware) - CRC Hack Level = Aggressive. Solves line going down middle of screen.  
}}
}}


{{Issue
{{Issue
|IssueName=Bottom half of flashback scenes are covered in a black box
|IssueName=Line going across middle of flashback cutscenes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Flashback cutscenes have a sepia filter over them, but the bottom half of the frame has a semi-transparent black box overlaying it.
|Description=Straight horizontal line going across the middle of flashback (sepia filter) cutscenes.
|Workaround=Setting the CRC hack level to aggressive will remove the black box, but also remove the sepia filter. Alternatively, the software renderer will work.<br>
|Workaround=No solution exists, but it's least noticeable on hardware renderers at native resolution; however it appears on every configuration, including software rendering.
}}
 
{{Issue
|IssueName=Broken floor shadow following playable character
|IsFixed=0
|IssueLevel=0
|Description=An incorrect shadow will follow the playable character in the overworld.
|Workaround=Select OpenGL as the renderer and enable "Disable Safe Features".<br>
}}
 
{{Issue
|IssueName=Ghosting images around characters during cutscenes when upscaling
|IsFixed=0
|IssueLevel=0
|Description=Ghosting will be visible around characters during cutscenes when running higher than native resolution. This is due to bloom not working well with upscaling.
|Workaround=Set Half Pixel Offset to Normal (Vertex) and Round Sprite to Full. Alternatively, enable Merge Sprite. If nothing seems to fix it, press F9 to switch to software rendering.<br>
}}
}}


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