Xenosaga Episode III: Also Sprach Zarathustra: Difference between revisions

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|publisher        = [[Namco]] (AS, JP), [[Bandai|Namco Bandai Games]] (US)
|publisher        = [[Namco]] (AS, JP), [[Bandai|Namco Bandai Games]] (US)
|genre            = RPG
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Xenosaga_Episode_III:_Also_sprach_Zarathustra Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Xenosaga_Episode_III:_Also_sprach_Zarathustra Link]
|gameinfo          = The story of Xenosaga III starts a year after "Xenosaga II" ended. Shion has resigned from Vector Industries after learning that the company is deeply connected to the appearance of the Gnosis. She instead joins Scientia, an underground organization working to unveil Vector's secrets in order to bring them down. Uncover the truth and save mankind in the finale of the Xenosaga series which boasts over 3 hours of movies, an updated battle system, and an improved customization feature with more in-depth character specialization and diversification and higher rewards for strategic party management. This RPG also includes an easily accessible database feature, the "Xeno Bible" and a mini-game with over 50 levels that challenges both you and your friends.<br />
|gameinfo          = The story of Xenosaga III starts a year after "Xenosaga II" ended. Shion has resigned from Vector Industries after learning that the company is deeply connected to the appearance of the Gnosis. She instead joins Scientia, an underground organization working to unveil Vector's secrets in order to bring them down. Uncover the truth and save mankind in the finale of the Xenosaga series which boasts over 3 hours of movies, an updated battle system, and an improved customization feature with more in-depth character specialization and diversification and higher rewards for strategic party management. This RPG also includes an easily accessible database feature, the "Xeno Bible" and a mini-game with over 50 levels that challenges both you and your friends.<br />
It is one year after the events of Episode II and Shion Uzuki has left Vector Industries. After the "Missing Year" fiasco, in which she uncovered information that revealed her former employer's shadowy intentions and her father's involvement with the U-TIC organization, Shion joined the anti-Vector group, Scientia. The CEO of Vector Industries, Wilhelm, is trying to "reset" the universe, going back to the point in time where it all began.
It is one year after the events of Episode II and Shion Uzuki has left Vector Industries. After the "Missing Year" fiasco, in which she uncovered information that revealed her former employer's shadowy intentions and her father's involvement with the U-TIC organization, Shion joined the anti-Vector group, Scientia. The CEO of Vector Industries, Wilhelm, is trying to "reset" the universe, going back to the point in time where it all began.
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|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929933-xenosaga-episode-iii-also-sprach-zarathustra Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929933-xenosaga-episode-iii-also-sprach-zarathustra Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/xenosaga-episode-iii-also-sprach-zarathustra/ps2-757372 IGN]|8.0/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-iii-also-sprach-zarathustra Metacritic]|81/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/xenosaga-episode-iii-also-sprach-zarathustra/ps2-757372 IGN]|8.0/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/xenosaga-episode-iii-also-sprach-zarathustra Metacritic]|81/100}}
|na_rating_text    = Language, Mild Suggestive Themes, Violence
|na_rating_text    = Language, Mild Suggestive Themes, Violence
|na_rating        = T
|na_rating        = T
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|Comments=Runs almost perfect. Occasional  extra long character shadow appears. Slight frameloss in intense cut scenes.
|Comments=Runs almost perfect. Occasional  extra long character shadow appears. Slight frameloss in intense cut scenes.
|Tester={{ForumUser|grahf}}
|Tester={{ForumUser|grahf}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS= Windows 10 Pro
|CPU= Intel Core I5-6600K @ 4.5GHz
|GPU= Nvidia GTX 1660 SUPER @ 6GB
|Revision=1.6.0 Stable
|Graphics=GSdx 1.2.0 AVX2 OpenGL (Hardware)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Safe Emulation Preset with GSdx OpenGL. 4k 60fps, up to 400% speed. Setting Used:
* CRC Hacks: Aggressive
* HW Hacks: Enabled
* Disable Safe Features: Enabled
* Preload Frame Data: Enabled
* Merge Sprite
* Half-Pixel Offset: Sprite(Texture)
* Round Sprite: Full
* Texture Offsets: X:0 / Y: 1000.
Big thanks to Reddit user u/generalmartacus for the sprite alignment settings! These came from a
[https://www.reddit.com/r/Xenosaga/comments/p0vxct/best_way_to_play_the_trilogy/ thread on the Xenosaga Subreddit].
I am only responsibly for the finding out about the CRC and other HW Hacks, as well as extra testing.
|Tester={{ForumUser|Chrono Tigger}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==


{{Issue
|IssueName=Broken graphics on certain surfaces in final dungeon
|IsFixed=0
|IssueLevel=0
|Description=There are garbage graphics on some transparent/reflective surfaces in the final dungeon.
|Workaround=No solution exists.
}}


{{Issue
{{Issue
|IssueName=Darker screen/edge issues
|IssueName=One single shadow broken in final dungeon
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|Description=There is one single broken shadow on the ceiling of one of the rooms in the final dungeon.
|Workaround=No solution exists.
}}
 
{{Issue
|IssueName=Line going across middle of flashback cutscenes
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In dx11 hardware mode, screen often gets darker than it should be.
|Description=Straight horizontal line going across the middle of flashback (sepia filter) cutscenes.
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level.<br>
|Workaround=No solution exists, but it's least noticeable on hardware renderers at native resolution; however it appears on every configuration, including software rendering.  
*'''Alternatively''': Enabling Half-pixel Offset (should remove issue along side of screen) along with a TC Offset Y of 1000 (in the configuration menu of HW hack) fix the shadows.
}}
}}


{{Issue
{{Issue
|IssueName=Minor glitches in Zarathustra dungeon
|IssueName=Broken floor shadow following playable character
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=There are some minor glitches in Zarathustra dungeon.
|Description=An incorrect shadow will follow the playable character in the overworld.
|Workaround=No known solution
|Workaround=Select OpenGL as the renderer and enable "Disable Safe Features".<br>
}}
}}


{{Issue
{{Issue
|IssueName=Line going across middle of cut scenes
|IssueName=Ghosting images around characters during cutscenes when upscaling
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Straight line going across the middle of cut scene
|Description=Ghosting will be visible around characters during cutscenes when running higher than native resolution. This is due to bloom not working well with upscaling.
|Workaround= *OpenGL ONLY* Fix Enable HW hacks Round Sprite= Check
|Workaround=Set Half Pixel Offset to Normal (Vertex) and Round Sprite to Full. Alternatively, enable Merge Sprite. If nothing seems to fix it, press F9 to switch to software rendering.<br>
*'''Alternatively''': PCSX2 1.6.0 - CRC Hack Level Direct3D 11 (Hardware) - CRC Hack Level = Aggressive. Solves line going down middle of screen.  
}}
 
==Fixed Issues==
{{Issue
|IssueName=Darker screen/edge issues
|IsFixed=1
|IssueLevel=0
|Description=In dx11 hardware mode, screen often gets darker than it should be.
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level.<br>
*'''Alternatively''': Enabling Half-pixel Offset (should remove issue along side of screen) along with a TC Offset Y of 1000 (in the configuration menu of HW hack) fix the shadows.
}}
}}


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|Workaround=Software rendering may fix this.<br>
|Workaround=Software rendering may fix this.<br>
(fixed since r5229)
(fixed since r5229)
}}
{{Issue
|IssueName=Bottom half of flashback scenes are covered in a black box
|IsFixed=0
|IssueLevel=0
|Description=Flashback cutscenes have a sepia filter over them, but the bottom half of the frame has a semi-transparent black box overlaying it.
|Workaround=Setting the CRC hack level to aggressive will remove the black box, but also remove the sepia filter. Alternatively, the software renderer will work.<br>
}}
}}


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<gallery>
<gallery>
File:Xenosaga_Episode_III_Also_Sprach_Zarathustra_Forum_1.jpg|Xenosaga Episode III: Also Sprach Zarathustra (SLPS 25640)
File:Xenosaga_Episode_III_Also_Sprach_Zarathustra_Forum_1.jpg|Xenosaga Episode III: Also Sprach Zarathustra (SLPS 25640)
File:Xenosaga_Episode_III-_Also_Sprach_Zarathustra_(SLPS_25640)_with_half_screen_graphical_issue.png|Xenosaga Episode III: Also Sprach Zarathustra (SLPS 25640) displaying graphical issue
</gallery>
</gallery>


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