Wipeout Fusion: Difference between revisions

 
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|CRCsNTSCU        = 4C2D1E6D
|CRCsNTSCU        = 4C2D1E6D
|releasedateNTSCU  = June 17, 2002
|releasedateNTSCU  = June 17, 2002
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
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|Comments=BIOS: Europe v02.00, Runs perfect with recommended speedhacks. Scales very well due to low VRAM usage., This ran on my old Core 2 Duo e8400 system with a Geforce GTS250 perfect as well.
|Comments=BIOS: Europe v02.00, Runs perfect with recommended speedhacks. Scales very well due to low VRAM usage., This ran on my old Core 2 Duo e8400 system with a Geforce GTS250 perfect as well.
|Tester=Lagahan
|Tester=Lagahan
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 21H2
|CPU=AMD Ryzen 3700x @ 3.6 Ghz
|GPU=Nvidia 1060 GTX
|Revision=1.7.3148
|Graphics=OpenGL (Hardware), IR 3x
|Sound=Cubeb
|Comments=The game has serious lags with MTVU enabled. Without it, no problems. "Screen Offsets" as mentioned in the known issues need to be turned on for the camera to shake when you hit a wall.
|Tester=Stoniemahonieman
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The viewport should shake when your ship crashes along the walls or is hit by weapons. PCSX2 can't yet handle this effect without better PCRTC emulation. [https://www.youtube.com/watch?v=Aekm7AnHiWw Example]
|Description=The viewport should shake when your ship crashes along the walls or is hit by weapons. PCSX2 can't yet handle this effect without better PCRTC emulation.
|Workaround=Fixed in '''v1.7.2603''' with the manual option "Screen Offsets".
|Workaround='''v1.7.2603''' introduced the manual option "Screen Offsets" which fixes the issue.
}}
}}


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