Whiplash: Difference between revisions
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{{infobox | {{infobox | ||
|image = Whiplash.jpg | |image = Whiplash.jpg | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Distorted textures in hardware modes | |IssueName=Distorted textures in hardware modes | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In | |Description=In Hardware mode mipmapping issues cause several object and character textures to appear distorted from a certain distance. | ||
|Workaround=Go to | |Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions set Renderer to Software mode by selecting one of the "(Software)" options and check that Mipmapping is enabled. Press the insert key in-game to toggle mipmapping. | ||
}} | }} | ||
==The gallery== | ==The gallery== |