Whiplash: Difference between revisions

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175 bytes added ,  7 November 2016
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{{infobox
{{infobox
|image            = Whiplash.jpg
|image            = Whiplash.jpg
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{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Distorted textures in hardware modes
|IssueName=Distorted textures in hardware modes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In the hardware mode some textures are distorted. This is a mipmapping issue.
|Description=In Hardware mode mipmapping issues cause several object and character textures to appear distorted from a certain distance.
|Workaround=Go to the Config - Video(GS) - Plugin Settings menu and select one of the software modes as Renderer. And make sure "Mipmapping" is turned on in the Software Mode Settings section.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions set Renderer to Software mode by selecting one of the "(Software)" options and check that Mipmapping is enabled. Press the insert key in-game to toggle mipmapping.
}}
}}


==The gallery==
==The gallery==
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