WWE SmackDown! vs. Raw 2006: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 96: | Line 96: | ||
*OnePAD 20200505220805 1.3.0 | *OnePAD 20200505220805 1.3.0 | ||
|Comments=The game runs at full speed no problem. There may be minor graphical glitches here and there, but hopefully, that won't be an issue. | |Comments=The game runs at full speed no problem. There may be minor graphical glitches here and there, but hopefully, that won't be an issue. | ||
|Tester=Neigdoig | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Garuda Linux | |||
|CPU=AMD Ryzen 5 3600 | |||
|GPU=EVGA GeForce 2060 KO Ultra | |||
|Revision=1.6.0 | |||
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2] | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*OnePAD 20200505220805 1.3.0 | |||
|Comments=Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all. | |||
|Tester=Neigdoig | |Tester=Neigdoig | ||
}} | }} |