WWE SmackDown! vs. Raw 2006: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 105: Line 105:
|GPU=EVGA GeForce 2060 KO Ultra
|GPU=EVGA GeForce 2060 KO Ultra
|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*OnePAD 20200505220805 1.3.0  
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Comments=Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all.
|Comments=Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all.
|Tester=Neigdoig
|Tester=Neigdoig
ninja
41

edits

Navigation menu