Valkyrie Profile 2: Silmeria: Difference between revisions
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m (I understand your good intentions, but linking to a file somewhere on the web is pretty dangerous these days.) |
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{{Issue | {{Issue | ||
|IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.) | |IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.) | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects. | |Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects. | ||
|Workaround= | |Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Missing shadows | |IssueName=Missing shadows | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Real-time shadows are missing. | |Description=Real-time shadows are missing. | ||
|Workaround= | |Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | ||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly. | |Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly. | ||
|Workaround= | |Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | ||
}} | }} |