Valkyrie Profile 2: Silmeria: Difference between revisions

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{{Issue
{{Issue
|IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.)
|IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.)
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects.
|Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects.
|Workaround=Under GSdx options,  set the ''Renderer'' to "OpenGL (Hardware)" with ''Blending Unit Accuracy'' to "Basic" or higher, or set it to one of the software renderers (strong CPU required). Note that ''Internal Resolutions'' other than "Native" will cause minor ghosting and alignment issues for these effects.
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.
}}
}}


{{Issue
{{Issue
|IssueName=Missing shadows
|IssueName=Missing shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Real-time shadows are missing.
|Description=Real-time shadows are missing.
|Workaround=Under GSdx options, set the ''Renderer'' to one of the software renderers or "OpenGL (Hardware)", with ''CRC Hack Level'' set to "Minimum (Debug)" and ''Blending Unit Accuracy'' set to "Basic" or higher. Note that this requires a powerful system.
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly.
|Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set the ''Renderer'' to "OpenGL (Hardware)", and set ''Blending Unit Accuracy'' to "Basic" or higher will be slower but Basic is fine. Or set the ''Renderer'' to any of the Software modes.
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.
:'''Note:''' OpenGL HW mode will need ''CRC Hack Level'' set to "Full (Safest)" for the best performance. For best performance in SW mode, make sure you set ''Extra rendering threads'' to 3 under GSdx's options if your CPU is a quad-core processor.


}}
}}

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