User talk:Ngng: Difference between revisions

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:New cpu-heavy/gpu-heavy icons are very beautiful, but they are somewhat smaller (in height) than the rest of the set (making GPU fully square is not an option?). Widescreen icon still uses this 16:9 barely visible white text. HD is pretty nice and simple. Interlaced icon has one problem: if the ball have been interlaced its gradient coloring should have had distortion on it as well (sorry I couldn't find the right words) and the stripes should have the same heights, right now it does not look like it was interlaced more like something "furry" is going on behind the ball. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 08:36, 13 May 2015 (BST)
:New cpu-heavy/gpu-heavy icons are very beautiful, but they are somewhat smaller (in height) than the rest of the set (making GPU fully square is not an option?). Widescreen icon still uses this 16:9 barely visible white text. HD is pretty nice and simple. Interlaced icon has one problem: if the ball have been interlaced its gradient coloring should have had distortion on it as well (sorry I couldn't find the right words) and the stripes should have the same heights, right now it does not look like it was interlaced more like something "furry" is going on behind the ball. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 08:36, 13 May 2015 (BST)
::How about this for the 16:9 button? I noticed the text is still a bit blurry right now. Here's the image with the right dimensions that show up on the actual page: [http://lastfencer.net/PCSX2Wiki/16-9-Button.png Click] -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 13:23, 13 May 2015 (BST)
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