User talk:Ngng: Difference between revisions

Line 842: Line 842:


::Personally I see no need for a 'GPU-intensive' button. It's always going to hit your GPU when you set scaling to higher, and there's only a select few games that are truly heavy on the GPU. If I had to guess I'd say 95% relies on CPU more than GPU. I guess if there's enough space for it you can add it, but if you need space for the HW Rendering/SW Rendering instead, then I'd vote for dropping this one for now. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 20:18, 29 May 2015 (BST)
::Personally I see no need for a 'GPU-intensive' button. It's always going to hit your GPU when you set scaling to higher, and there's only a select few games that are truly heavy on the GPU. If I had to guess I'd say 95% relies on CPU more than GPU. I guess if there's enough space for it you can add it, but if you need space for the HW Rendering/SW Rendering instead, then I'd vote for dropping this one for now. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 20:18, 29 May 2015 (BST)
:Well there's no real harm in having this icon, either. It's not like it will consume any server resources or such. Even if we have only 5 GPU intensive games, why not mark them accordingly? There will always be users with toasters (mobile or laptops) so some unlucky soul may still find this info useful. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 11:00, 30 May 2015 (BST)


== New place for discussions ==
== New place for discussions ==
67,565

edits