User talk:Ngng: Difference between revisions

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:As a summation: we already have '''widescreen (all 3 icons)''', '''progressive + interlased''' (look a bit odd), '''gpu-intesive''', '''cpu-intensive''' (possibly needs to be a tiny bit smaller), '''HD icon'''.  
:As a summation: we already have '''widescreen (all 3 icons)''', '''progressive + interlased''' (look a bit odd), '''gpu-intesive''', '''cpu-intensive''' (possibly needs to be a tiny bit smaller), '''HD icon'''.  
:What we do not have: '''sw rendering only''' and '''hw rendering supported''', '''perfectly emulated game'''. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:19, 29 May 2015 (BST)
:What we do not have: '''sw rendering only''' and '''hw rendering supported''', '''perfectly emulated game'''. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:19, 29 May 2015 (BST)
::Personally I see no need for a 'GPU-intensive' button. It's always going to hit your GPU when you set scaling to higher, and there's only a select few games that are truly heavy on the GPU. If I had to guess I'd say 95% relies on CPU more than GPU. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 20:18, 29 May 2015 (BST)


== New place for discussions ==
== New place for discussions ==
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