User talk:Ngng: Difference between revisions
→New game properties icons
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:As a summation: we already have '''widescreen (all 3 icons)''', '''progressive + interlased''' (look a bit odd), '''gpu-intesive''', '''cpu-intensive''' (possibly needs to be a tiny bit smaller), '''HD icon'''. | :As a summation: we already have '''widescreen (all 3 icons)''', '''progressive + interlased''' (look a bit odd), '''gpu-intesive''', '''cpu-intensive''' (possibly needs to be a tiny bit smaller), '''HD icon'''. | ||
:What we do not have: '''sw rendering only''' and '''hw rendering supported''', '''perfectly emulated game'''. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:19, 29 May 2015 (BST) | :What we do not have: '''sw rendering only''' and '''hw rendering supported''', '''perfectly emulated game'''. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:19, 29 May 2015 (BST) | ||
::Personally I see no need for a 'GPU-intensive' button. It's always going to hit your GPU when you set scaling to higher, and there's only a select few games that are truly heavy on the GPU. If I had to guess I'd say 95% relies on CPU more than GPU. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 20:18, 29 May 2015 (BST) | |||
== New place for discussions == | == New place for discussions == |