User talk:Ngng: Difference between revisions
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::: Oh right, it's supposed to be a CPU. I still think it's a bit unclear to be honest the way it is now. It would probably be better if you add something like "SW" in a small font somewhere on there. That's just me though. If you guys don't agree with it then you can leave it as is, but I think you should get some input from other people on that one as well. Regardless of it being a correct term or not. (Fact is that most, if not all people go by 'Software' mode rendering and not 'CPU' rendering. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 11:46, 6 May 2015 (BST) | ::: Oh right, it's supposed to be a CPU. I still think it's a bit unclear to be honest the way it is now. It would probably be better if you add something like "SW" in a small font somewhere on there. That's just me though. If you guys don't agree with it then you can leave it as is, but I think you should get some input from other people on that one as well. Regardless of it being a correct term or not. (Fact is that most, if not all people go by 'Software' mode rendering and not 'CPU' rendering. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 11:46, 6 May 2015 (BST) | ||
::I think we should use the CPU/GPU as the CPU/GPU heavy icons. So I guess I have to agree with Ryudo, we should just text to indicate which renderer to use. | |||
::Here's the icons for games that do/don't scale properly: http://i.imgur.com/6HFpl62.png | |||
::Alternately we can use: http://i.imgur.com/FVC4sfB.png (Or use both) | |||
::I tried making a pixelated icon and a smooth one but I don't think those icons will scale very well. | |||
::--[[User:SHunter|SHunter]] 8:44, 6 May 2015 (GMT-5) | |||
==Consolidating PCSX2 documentation== | ==Consolidating PCSX2 documentation== |