User talk:Ngng: Difference between revisions

Line 600: Line 600:
Thanks!
Thanks!
[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 23:20, 23 February 2015 (UTC)
[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 23:20, 23 February 2015 (UTC)
:I'm not a PCSX2 developer, all my PCSX2/PS2 knowledge is a combination of common sense and online info. So the following are just my speculations. GS can render textures (a texture is any image) on a surface of 3D object (the ''sky'' in your example is a 3D object that surrounds the whole scene and has a cylindrical or elliptical shape with a ''clouds image'' drawn upon it, the clothing and face are also "3D" textures). Additionally GS is capable of drawing simple textures do not belong to any 3D object (i.e. sprites). Sprites are often used to paint text/2D models in 2D games ([[:File:Disgaea_2_Cursed_Memories_Forum_1.jpg|this example]] is full of sprites drawn on a simple 3D scene); in your case it is was a text.
:GSdx can filter textures in both modes, but filtering some 2D games can cause them to look too blurry (or cause visual artifacts) so the developers (Gabest I suspect) decided to leave an option for the users on how they want texture filtering handled (i.e.: no filtering, filter everything or filter only those textures pulled upon 3D objects). I hope that answers your question.
:Btw you've made a ''great'' example on this. May I use it in [[GSdx]] to clarify the feature in question? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:20, 24 February 2015 (UTC)
67,565

edits