User talk:Ngng: Difference between revisions
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→GSdx's texture filtering options
Karasuhebi (talk | contribs) |
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:GSdx can filter textures in both modes, but filtering some 2D games can cause them to look too blurry (or cause visual artifacts) so the developers (Gabest I suspect) decided to leave an option for the users on how they want texture filtering handled (i.e.: no filtering, filter everything or filter only those textures pulled upon 3D objects). I hope that answers your question. | :GSdx can filter textures in both modes, but filtering some 2D games can cause them to look too blurry (or cause visual artifacts) so the developers (Gabest I suspect) decided to leave an option for the users on how they want texture filtering handled (i.e.: no filtering, filter everything or filter only those textures pulled upon 3D objects). I hope that answers your question. | ||
:Btw you've made a ''great'' example on this. May I use it in [[GSdx]] to clarify the feature in question? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:20, 24 February 2015 (UTC) | :Btw you've made a ''great'' example on this. May I use it in [[GSdx]] to clarify the feature in question? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:20, 24 February 2015 (UTC) | ||
::Yeah man, totally. Go for it! :) BTW I know you're not a native English speaker but I gotta say...damn! That was a beautifully written explanation/speculation right there! :D |