User talk:Ngng: Difference between revisions

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My points:
My points:
- Wiki style should be overhauled (current style is not good) (example of github style made by someone else: https://prnt.sc/u70wx8)
- Wiki style should be overhauled (current style is not good) (example of github style made by someone else: https://prnt.sc/u70wx8)
- Be more accessible to everyone to use and see. (https://prnt.sc/u70ydq people don't like having a blob of text but on the other side some don't like to expand stuff either)
- Be more accessible to everyone to use and see. (https://prnt.sc/u70ydq or https://prnt.sc/u71a8u people don't like having a blob of text but on the other side some don't like to expand stuff either)
- Have a clear set of rules of the way you best use it (that way it's easier to maintain and have a good bar for quality standards)
- Have a clear set of rules of the way you best use it (that way it's easier to maintain and have a good bar for quality standards)
- Lots of missing info / wrong info (From the CRCs to pages having question marks)
- Lots of missing info / wrong info (From the CRCs to pages having question marks)
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Thank you,
Thank you,
RedDevilus
RedDevilus
:Hi! You have a valid point about some test cases looking ugly. They do really look ugly when there's a ton of information squeezed into narrow columns never intended to contain such information in the first place. This is how they [[Drakan: The Ancients' Gates|looked at the start]]: two or three lines per case and minimum additional information, I never wanted for them to be walls of texts. Unfortunately I'm not a person who has time/desire to clear all user inputs, besides I do not see it as ugly even with contaminated/swelled test cases. The nature of wikis is such that they always contain a healthy amount of chaos as is the nature of people sometimes overcommitted to express themselves. And you never force people to contribute if they don't like to.
:I also have to disagree with you on the subject of Mediawiki markup. The test entry markup is dead simple: it's always 9 lines of information in each and every case. Your first picture is basically the same test entry, I can't detect this fundamental difference between the current entries and yours (except for the walls of text and droves of buttons). The wiki serves its purpose in any case: it provides the information to those anonymous internet users just want to start a game and play.
:Continuing on, I do care about the wiki, it's just probably not the way the team likes me to care. Let's say I'm not in it for the test cases and bug reports I'm more interested in collecting PS2 titles related information, besides it's been years and years and not one person really tried to share the responsibility (there were/are great contributors but none expressed a lasting desire to be a maintainer/housekeeper). Believe me you're not the first who approached with "a total overhaul" desire or "let's make this big change" proposition. Such things require a lot of time and stubbornness, most of those people did not possess/have. Would you like to take control and responsibility and maintain user-related input? You need to learn the wiki markup to a tee, some other stuff about wikis and to know/carefully weight your strengths before starting anything global. After all there are about 5000 game titles here and many have test entries making it an awful lot of work to implement some changes.  --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:58, 27 August 2020 (UTC)
I was having some discussion for the wiki:
Right now the wiki marks issues as [Not an issue] [Fixed] [Active] while from a developer standpoint [Not an issue] means not a bug but from an user perspective it's too vague and seems very minor when it's possible when it isnt example if a game has weird effects either from upscaling or the wrong settings. I propose the use of [Workaround] or [Patched] where if you run a game with default settings the normal user sees problem(s) with the emulation. In this way it's easier to see if it's a bug from not enough accuracy, a regression or a visual problem to the user. Tl;dr In those situations [Fixed] = no more bug (i know there are exceptions like Full blending, but this is besides the point) [Active] = still a bug and [Patched] = issue but you can workaround it.
:"Not an issue" aka "Note" was created after I realized that some issues are really game-related bugs replicatable on original hardware, but removing them from the pages would rob users of very useful information. There was a period when I was removing "issues" arising from hacks and misconfiguration; but then my own knowledge had slowly eroded by changes in PCSX2; what was a hack at one time became a default option or was removed. I didn't start PCSX2 in long time so sometimes I can only guess. Other "non-issues" (for instance, bugs with MTVU on) are also very helpful as warnings. A user can quickly correct his configuration if he sees the note on a game page, saving him from fiddling with a game for hours. But if you see an "real fake" issue, please fix it, because my knowledge at this point is quite inferior.
:And I have to admit that I don't fully understand your proposition. Can you think of some examples? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 17:42, 29 August 2020 (UTC)
Examples it can range from shaking screen to problems with the texture to even the lightning. It's just to make it more obvious that [Not an issue] means that the user should ignore it because it's nitpicky but the 2nd meaning is that they have to change some settings. To give a situation: User has problem with a car game where the lights are broken, for the developers there is a workaround and is not deemed a bug, the only thing you have to do is change a setting like skipdraw or an upscaling fix or whatever but if he skims through it for him the issue is not fixed and is pretty major but either sees [Fixed] or [Not an issue]. That's why i want to separate it that [Not an issue] can mean two totally different aspects.
:I really tried to understand this, but I can't. As a surmise, are you tring to say that definition of non-issue is too broad right now and we should define what kind of "issues" should fall into this category? I can only agree with that, I just couldn't do it myself because of the reasons stated above. As far as my wanted it to be from the start:
* An issue is an undesirable game behavior which manifests itself with the default PCSX2 settings. The only settings changed from their defaults should have more compatible values (for example, full clamping instead of normal clamping). An issue should also be absent on the original PS2 hardware.
** A major issue prevents a game to be playable, completable or manifests itself as a crash of the emulator. This issue is often cannot be worked around (unavoidable).
** A serious issue detracts/distracts from the game experience in a way that may completely ruin its enjoyment. This issue may have a workaround.
** A minor issue is any other issue that "may annoy but never frustrates", or it could be a small visual artifact of no significance.
* An "non-issue" aka "note" is either a known game bug replicatable on the original PS2 hardware and stated here with workaround for users' convenience or an issue that is caused by a PCSX2 misconfiguration but commonly used without problems on other games.
:As for examples, I may not call this recent [https://wiki.pcsx2.net/index.php?title=Amplitude&curid=133&diff=95291&oldid=87226 issue] an issue at all (isn't full boot should be a default way to play?), but I didn't change it. Plus there's a problem with DirectX vs OGL and hardware vs software. People create issues active only in DirectX, but shouldn't they play in OGL by default or are DirectX issues also helpful? Same with hardware mode issues -- are they legit?
:I'd accept PCSX2 team decision here, if you have time, please address these questions to them. Although in my opinion every definition should be allowed for some leeway (we're not enforcers and not in the army here). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:43, 30 August 2020 (UTC)
== Dividing Chinese language in the infobox into Simplified Chinese and Traditional Chinese ==
Hi Ngng,
I have recently joined this wiki but I used to edit other wikis outside PCSX2. I found that the language secction in the [[:Template:Infobox|infobox]] only have a single Chinese option instead of both Simplified Chinese (mainly only available in NTSC-C titles) and Traditional Chinese (mainly available in NTSC-J titles). Therefore, I would like to suggest adding two more language options (Simplified Chinese + Traditional Chinese) in the infobox, and deprecate the old Chinese value after all the games with this value has been changed.
I can change it myself but since you were the creator of that infobox, I would like to ask whether you have any concerns or I should not do this. I can provide more details if necessary as I have collected a few titles from these 2 languages/regions.
Regards, [[User:SiuMing|SiuMing]] ([[User talk:SiuMing|talk]]) 04:17, 30 August 2020 (UTC)
:Howdy! It's nice to see someone from the region with the less accurate data on the wiki. It's really hard to find a source of a good Asian PS2 info, I tried to complete and correct Korean data from the official Sony site, made a lousy job no doubt, but it's ever harder with Chinese.
:There's no separate Chinese regionbox template in the infobox, all Asian serials go to the NTSC-J regionbox (so no separate Taiwanese+Chinese). A separate template is relatively easy to add, but I'd advise against it for two reasons: (1) there aren't too many PS2 game titles with Traditional Chinese support to warrant its own regionbox (correct me if I'm wrong here) and (2) We could also add many more regions like Australia (different but compatible PAL type), Korea (NTSC-K), Brazil (PAL-M), even some European countries (like PAL-G, etc.), this would make it a fine mess. The current system is simple: North America (NTSC-U), Asia (NTSC-J) and the rest of the world (PAL), I'd like to keep it that way.
:Nevertheless, we can correct region box caption to address your concerns, so instead of "Region: NTSC-J" it would say "Region: NTSC-J/C/K" or "Region: NTSC (Asia)". Each serial can have a note (like this [[LuluRara vol.2: Powered by Ziller.net|Korean only title]] has notes "(Korea)"). What say you? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:43, 30 August 2020 (UTC)
::I suggest only separating NTSC-C out from NTSC-J, and keep others like you said. The main reason the actual region-lock implemented on PS2 console. i.e. An NTSC-J machine cannot play NTSC-C games, vice versa.
::By the way, actually my discussion is more focusing on the language (those country flags) displayed in the infobox, since Simplified Chinese and Traditional Chinese usually are more considered as different languages. Some games provided only Simplified Chinese version, some games provided both. What do you think? :) [[User:SiuMing|SiuMing]] ([[User talk:SiuMing|talk]]) 09:34, 1 September 2020 (UTC)
:I don't see how adding a Traditional Chinese language flag icon could be a problem from any perspective. Should I add the [https://en.wikipedia.org/wiki/File:Flag_of_the_Republic_of_China.svg flag of Taiwan] for this? I, however, will not be able to correct existing articles because of the scarcity of information, my main source for the languages is redump and it doesn't have a lot of Asian discs, so if you can correct at least some articles, please do.
::Sure, I can help on this part after adding the flag for Traditional Chinese. I think either Taiwan flag / Hong Kong flag or a mix of them will do. [[User:SiuMing|SiuMing]] ([[User talk:SiuMing|talk]]) 15:23, 3 September 2020 (UTC)
:As for isolating NTSC-C to its own regionbox (despite a region-lock), I still don't see a necessity. There are only so many games in this region, and regionboxes do not have to follow Sony's footsteps. As I said before, I can alter the name to be more descriptive to avoid confusion. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:48, 2 September 2020 (UTC)
:: I am okay to keep the current design. My main suggestion is the language (flag) part only indeed. But I believe it is always a good idea if the name is altered for avoiding confusion :) [[User:SiuMing|SiuMing]] ([[User talk:SiuMing|talk]]) 15:23, 3 September 2020 (UTC)
:Done and done. I added Taiwan flag if you want to mix it with HK flag, it's [[:File:Traditional Chinese.png|all yours]]. I also updated every game that had Chinese flag to have the Mainland China flag. In all probability, '''SLAJ/SCAJ''' serials are Taiwan/HK related and '''SCCS''' are simplified Chinese versions, but there are a number of totally different cases. If you have any questions, please holler! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:54, 3 September 2020 (UTC)
::Thank you! [[User:SiuMing|SiuMing]] ([[User talk:SiuMing|talk]]) 03:56, 4 September 2020 (UTC)
:You're welcome! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:52, 5 September 2020 (UTC)
== Dropdown styles. ==
I don't want the Wiki to have testcases like this:
https://i.imgur.com/996Cbc8.png
It's a problem when people put it in the comments section, which is why the dropdown sections exist. Unfortunately the button being ugly is sad, but not a reason to completely remove the section.
As an alternative solution, I've looked into different ways of adding the settings dropdown menu.
=== Method 1 ===
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64 (build 19041)
|CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=v1.7.0 (dev- )
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off
* CRC Hack Level: Automatic
* '''Shader Configuration:'''
** FXAA: ✓
** Shade Boost: 50/50/60
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30,
|Tester=Ryudo
}}
{{TestingFooter}}
=== Method 2 ===
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64 (build 19041)
|CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=v1.7.0 (dev- )
<span class="mw-customtoggle-Revision">'''[Settings]'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Revision">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</div>
|Graphics=GSdx 1.2.0 AVX2
<span class="mw-customtoggle-Graphics">'''[Settings]'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Graphics">
* Renderer: Direct3D 11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off
* CRC Hack Level: Automatic
* '''Shader Configuration:'''
** FXAA: ✓
** Shade Boost: 50/50/60
</div>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30,
|Tester=Ryudo
}}
{{TestingFooter}}
=== Method 3 ===
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64 (build 19041)
|CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=v1.7.0 (dev- )
<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight:bold;">Settings</div>
<div class="mw-collapsible-content">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</div>
|Graphics=GSdx 1.2.0 AVX2
<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight:bold;">Settings</div>
<div class="mw-collapsible-content">
* Renderer: Direct3D 11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off
* CRC Hack Level: Automatic
* '''Shader Configuration:'''
** FXAA: ✓
** Shade Boost: 50/50/60
</div>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30,
|Tester=Ryudo
}}
{{TestingFooter}}
=== Method 4 ===
This is an older style I used to use, before the dropdown menus existed:
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=
1.3.1-1578-g20e36f8
<small style="font-size:10px;">
:<b>Speedhacks</b>
* EEC: 0 & VUCS: 0
* mVU Flag: ON
* MTVU: ON
</small>
|Graphics=
GSdx 1.0.0 AVX2
<small style="font-size:10px;">
* D3D11 Hardware
* Resolution: 4x Native
* Enable FXAA: ON
* FPS: 60/60
</small>
|Sound=
* SPU2-X 2.0.0
<small style="font-size:10px;">
:* Module: XAudio2
:* Latency: 150ms
:* Sync Mode: TimeStretch
</small>
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Runs very good. I noticed a few slowdowns in the game, but this was mostly during massive fights only when a lot of stuff was going on in the screen. 
|Tester=Ryudo
}}
{{TestingFooter}}
Method 2 is the cleanest looking one to me, it has no button nor any borders, while still maintaining a clean looking setup. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 09:42, 31 August 2020 (UTC)
:"I don't want the Wiki to have testcases like this: https://i.imgur.com/996Cbc8.png" -- Me neither, that's why I added a note about walls of text. Besides even this example looks better than a lot of text in the narrow "Graphics" column (which is encouraged now by the "How to contribute" article). I'm committed ''NOT'' to remove/alter current and future test entries containing those buttons, you seem to like, I just don't want to encourage people to use them. Let's keep my revision and see what will happen. If the walls of text will become bigger and messier than it will be an indication to alter the article again. Deal? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 10:35, 31 August 2020 (UTC)
== SLAJ-25005: [[World Soccer Winning Eleven 6 International]] ==
I have taken a [https://i.imgur.com/lUeO2tk.jpeg photo] of it. I will also submit it to redump.org once I have the account and permission. I have changed it again. If you think it is still inappropriate, please feel free to undo my changes. --[[User:SiuMing|SiuMing]] ([[User talk:SiuMing|talk]]) 16:10, 6 September 2020 (UTC)
:Thank you! I'm just a bit overprotective when it comes to accepting nomenclature changes, I always try to verify it. It's not the first time though that the Internet is wrong, and probably will not be the last. :\ --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:01, 6 September 2020 (UTC)
== Upload privileges ==
Can I get upload privileges? Screenshots here are usually very old and showing broken versions of games that now look fine. I'd like to contribute some nicer screenshots :) --[[User:CynicMimic|CynicMimic]]
: Oh, hi! I was AFK for a few days (seems to happen a lot lately), sorry. I updated your rights, you can upload images now. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:33, 16 August 2021 (UTC)
I would also like to upload some screenshots for Siren 2, please. --[[User:IlDucci|IlDucci]]
:Hi! I updated your rights when I saw your edits (you don't have to ask, it's just an unfortunate spam measure :( ). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 14:34, 18 September 2021 (UTC)
== How did you get information on the contents of various Dengeki Playstation discs? ==
I was trying to find information on the contents of various Dengeki Playstation discs, and noticed the wiki had a few entries that actually listed which games received special playable demos or movies. Where did you find this information? Did you get it from a list somewhere, or did you actually play through these discs yourself to get the information?
: Hello! I don't own many of PS2 disks, all of the information is collected and (sometimes) cross-referenced from the Internet, or contributed by the users who actually may have disks. As for Dengeki disks, I always (frequently) list my references in a page history. For instance if you look in the page history for [[Dengeki PlayStation D91]], you'll find a link to [https://seesaawiki.jp/w/yon_gyouda/d/D91 this article]. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:48, 23 October 2021 (UTC)
== Question over automatic fixes ==
Just wondering your thoughts on the issues listed on the wiki that automatic fixes have solved? For example, Ape Escape 3 has most of its issues listed fixed by automatic fixes, just curious if you would consider that a 'solved issue' or not. Im just debating with myself whether its really considered solved or not, the user wont encounter the issues as long as they dont mess with anything, but they're still present without the automatic workarounds. Thanks. [[User:Optim|Optim]] ([[User talk:Optim|talk]])
:Howdy! I think we have no choice but to mark such issues as fixed. PS2 is a pretty complex hardware to emulate owning to different floating point arithmetic, multicore sync and many other aspects of the console. It's unlikely imo that PS2 hardware will ever be emulated perfectly. The patching job that developers are doing with automatic fixes is in a way an attempt to approximate to a real hardware when they can't do it by the means of perfect emulation. So, yeah. In my opinion, if the game's working out of the box, we should mark it as playable. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:46, 28 May 2022 (UTC)
::Gotcha, makes perfect sense, thanks! :) --[[User:Optim|Optim]] ([[User talk:Optim|talk]]) 08:02, 28 May 2022 (UTC)
== Asking for confirmation code? ==
Forgot to put in my username on my submission and left in the person's I'd copied and pasted the template to the Black and Bruised page.
It's the first time I'd added anything, and because the person's username in the template I'd copied and pasted was so generic, I didn't realise that was the username field and only realised after.
now when I try and edit it it's asking for a confirmation code. any advice? [[User:Bobby2Kills|Bobby2Kills]] ([[User talk:Bobby2Kills|talk]]) 16:17, 8 June 2022 (UTC)
: Hi! Your confirmation code is probably just a mean Captcha we use here. Without this Captcha spambots could do a lot of damage to the wiki, that's why we require at least one meaningful edit from a new user to remove the "feature" from his account. Try editing now, it should be good...
: p.s. General-Plot is a real person, though. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:31, 9 June 2022 (UTC)
Thank you! [[User:Bobby2Kills|Bobby2Kills]] ([[User talk:Bobby2Kills|talk]]) 16:19, 10 June 2022 (UTC)
== About your comment on the Klonoa 2 article ==
Hi! I saw your edit comment on the Klonoa 2 article. I would have preferred to upload the video clips directly on the wiki instead, but unfortunately the upload page only supports formats "gif, jpg, jpeg, webp, ico". I asked about video uploads on the forum, but did not receive an answer. I also do not want to convert the videos to GIFs since that’s simply an inferior format, as they are of poorer quality, and take up a lot more space than a video of an “equivalent” quality. This is problematic since the size limit for file uploads is only 2 MB. I thought Imgur links was the best alternative solution since it’s a well-known service unlikely to disappear any time soon and their links don’t expire (they only disappear if the poster deletes them, if they have illegal material, or if someone submits a DMCA notice of content they own). If you have better suggestions for the video clips, I’m all ears. :)
I also agree that the Fandom links are questionable, but I decided to add them because I doubt most people know the enemy names, and the links allow readers to quickly check what it’s actually referencing. (It’s also convenient to refer to the enemies with the names rather than explain them in each case).
--[[User:ルーナティアのロロ|ルーナティアのロロ]] ([[User talk:ルーナティアのロロ|talk]]) 21:30, 30 July 2022 (UTC)
:Howdy! Please don't take my comments too seriously. If imgur links will persist, then it's okay to use them; it was just my observation. To upload video to the wiki we need to install a video extension (like [https://www.mediawiki.org/wiki/Extension:EmbedVideo this one]). It just never seemed like a priority. Should I ask Bositman if he's okay with installing it (implies more storage space and a bit more traffic)? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:50, 1 August 2022 (UTC)
::The Imgur video links are already there and are just one click away, so I don’t think there is a great need to do it only for that article specifically. However, I am definitely not opposed to adding such an extension since it might prove useful for other users and articles in the future. --[[User:ルーナティアのロロ|ルーナティアのロロ]] ([[User talk:ルーナティアのロロ|talk]]) 18:29, 1 August 2022 (UTC)
== Why can't we delete useless reviews? ==
Hi, I never deleted anything useful. I always deleted incomplete/useless posts that never gave any configuration to run a game perfectly, sometimes those posts say a game runs 200% faster like if they didnt have any problems (which is a lie if you check the reports that are usually written above/below these posts) or when they dont even post the specs of their computers/games/windows version. Also, i fixed the writing of several descriptions of the games that had typos/bad writing in several places (Why revert this? There is no reason for that). July 15, 2023.
:Every test case is somewhat useful, even the old and incomplete ones and each new revision can break something. A game that worked fine a year ago can have multiple problems now. You can't assume that the older revisions had fewer problems with a certain title. Besides every test case is just an opinion, one person can ignore a lot of small artifacts and another feels that the game is unplayable. I undid all your changes in affected pages because I didn't feel like copying changes by hand for so many articles, I wasn't sure if you will answer. Sorry. Thank your for you grammar fixes they are always appreciated, and please reapply them if you feel like it. But removing other people's contributions is not a great way to contribute. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 15:19, 15 July 2023 (UTC)
Thanks for the reply, i dont agree with you (the review written by machina here is a good reason for this since it doesnt say much about the game https://wiki.pcsx2.net/Onimusha_3:_Demon_Siege) but i wont remove/fix anything anymore. I'll only add my reviews to help those with weak computers like me since this wont cause problems.
== Nuking contributions ==
Hi there, we were informed that you were no longer that interested in maintaining the wiki.
Because of such, we asked for some help, specifically from TheTechnician27, who on discord appeared to have some knowledge about managing mediawiki.
I can't help but notice you deleted major portion of the work they did. One of the concerns was the fact that copyrighted game descriptions that we don't have the permission to use were present here.
Are you still interested in maintaining the wiki and have you spoken to TheTechnician27 about the work that was done so far? It's a little bit of a slap in the face to revert ongoing changes.
Cheers, Fobes.
:Hello!
:"Hi there, we were informed that you were no longer that interested in maintaining the wiki." -- I'm weary of it, yes. Who would inform you about it though? Someone is reading my thoughts (oh, my)?!
:"I can't help but notice you deleted major portion of the work they did. One of the concerns was the fact that copyrighted game descriptions that we don't have the permission to use were present here." -- These ads and descriptions were here for more than 10 years now, so are the boxarts (most of them are not scanned but downloaded from different sources on the internet). Do you want to remove all the description and replace them with AI generated 3 sentences from Wikipedia and replace all boxarts with small XBOX ones also from Wikipedia? If you do, I'm against it.
:If TheTechnician27 wants to help with the wiki (and/or maintain it) I'm all for it, but he could speak for himself probably. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:50, 15 March 2024 (UTC)
::Hi, Ng, I posted a reply on my talk page. Hopefully that suffices, since a glitch prevented me from posting earlier. [[User:TheTechnician27|TheTechnician27]] ([[User talk:TheTechnician27|talk]]) 13:09, 15 March 2024 (UTC)
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