Twisted Metal: Head-On - Extra Twisted Edition: Difference between revisions
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|releasedateNTSCU = February 5, 2008 | |releasedateNTSCU = February 5, 2008 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
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Revision as of 03:00, 14 February 2015
Twisted Metal: Head-On - Extra Twisted Edition | |||||||||||||||
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Developer(s): Eat Sleep Play
Publisher(s): Sony
Genre: Racing, Vehicular combat
Wikipedia: Link
Game review links: Metacritic
Game review score: 73/100
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.8 RC1 | GSDX r4562 |
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BIOS: Europe v02.20, 50-60FPS | Machina |
NTSC-U | Windows 7 x64 |
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v1.3.1-8-gf88bea5 | GSDX10 (Hardware/Software Mode) |
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The game runs great using Software mode +2 rendering threads, with default preset (2-safe). Hardware mode, despite being slower ~20-25 FPS, has bugs rendering lighting and shadows. | joder666 |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | OpenSuse Tumbleweed x64 |
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1.3.1+git20150130.2119-1.3 (Packman repository) | GSdx-OGL (Hardware/Software) |
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I get ~58-60fps with both Hardware and Software rendering. On Hardware is possible to use 2x scaling without graphics problems or speed tanking (~45-50fps with 2x scaling). Tested with preset 2, +3 rendering thread for Software mode and Async Mix for SPU-X. | Joder666 |
The gallery
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Twisted Metal: Head On - Extra Twisted Edition (SCUS 97621)