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Transformers NTSC U.jpg
NTSC-U Boxart
Game general and emulation properties:
ESRB rating: T (Fantasy Violence)
PEGI rating: 7+
GRB rating: 12
Widescreen supported natively
Languages supported:
English: SLED-52441 & SLES-52388 & SLED-52473 & SLED-52474 & SLUS-20668 & SLUS-29107 & SLUS-28040
German: SLES-52388
French: SLES-52388
Spanish: SLES-52388
Italian: SLES-52388
Korean: SLKA-25175
Region NTSC-U:
Serial numbers: SLUS-20668
SLUS-29107 (Regular Demo)
SLUS-28040 (Trade Demo)
Release date: May 11, 2004
2005 (Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52388 (Special Edition)
SLES-53309 (Director's Cut)
SLED-52474 (Demo, Transformers: Red Alert)
SLED-52473 (Demo, Transformers: Optimus Prime)
SLED-52441 (Demo)
Release date: May 7, 2004
September 2, 2005 (Director's Cut)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25175
Release date: July 14, 2004 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Melbourne House
Publisher(s): Atari
Genre: Action, Shooter, Arcade
Wikipedia: Wikipedia
Game review links: IGN7.5, Metacritic75/100
Game description: The war between the Autobots and Decepticons rages on in this intense action game. With defeat at hand, the last hope for the Autobots lies with the powerful Mini-Con robots, the lost Transformers race stranded on the Earth. To retrieve the Mini-Con, the Autobots must head into battle against the Decepticon leaders and their massive new Decepticlone Army. Transformers features fast-paced action with numerous power-ups, challenging enemies, action-packed battles, and intense boss fights against the legendary Decepticon leaders.
The game is based on the Transformers: Armada animated series.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed., Draw distance bug in gsdx hardware mode. Looks fine in software mode.
NTSC-U Windows 8.1 Pro
  • AMD Athlon II X4 630 2.80 GHz
  • Sapphire Radeon HD 7950 3GB
1.2.1 r511 GSdx SSE2 20140818023333
  • SPU2-X 20140818023333
  • LilyPad Scp r5875
• Disable MTVU or game crashes during loading

• Enable Alpha hack to fix some shadows in DX11 HW • Enable 8-Bit textures for a speed boost • Requires a fast CPU This game suffers from different shadow problems depending on your mode of choice. I could only get around 40FPS and overall I found that DX11 HW offered the best speed with the least amount of issues.

PAL Windows
  • I5 3330
  • HD radeon 6850
1.3.svn5932 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Standard hacks, Littles Gray lines can appear in hardware mode,software mode is fine.
NTSC-U Windows
  • I7 6700HQ
  • GTX 1060 (mobile)
1.5.gefc1274b2 GSdx SSE4.1
  • SPU2-X 2.0.0
  • ?
• Set TC Offset X to 563 and Y to 221 to fix alignment issues on the edges of the screen.

• Set skipdraw to 4 to fix blurry screen, luminous character shadow and other bugs. • Most shadows only work with software mode. • Some post processing effects like fog don't work. • Ground that's near you has rendering bug. • D3D11 > OpenGL > D3D9 in terms of graphical glitches, but OpenGL has better colors. • Use Alpha fix with D3D11 to remove stripes. • Use Disable Depth Emulation fix with OpenGL. • -1 EE gave me a speedup without side effects. • Disable MTVU when loading into game. In-game it can be turned on again for more fps.



Known Issues

Game does not load

  • Status: Active
  • Type: Major
  • Description: The game gets stuck in a black screen after starting a new game or continuing an existing one.
  • Workaround: Go to Emulation Settings/Speedhacks and disable MTVU.

The gallery

Public compatibility forum links