Tomb Raider: Legend: Difference between revisions

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Hide the plot by default and add spoiler warning
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|gamefaqslink      = [http://www.gamefaqs.com/ps2/920215-tomb-raider-legend Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920215-tomb-raider-legend Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tomb-raider-legend Metacritic]|82/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tomb-raider-legend Metacritic]|82/100}}
|gameinfo          = Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience.<br />
|gameinfo          = Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience.
<spoiler show="Show plot (Contains spoilers)" hide="Hide plot">
As a nine year old child, Lara Croft and her mother, Amelia Croft, survive a plane crash in the Himalayan mountains. After taking refuge in an ancient Buddhist monastery, young Lara discovers a stone dais with an ancient sword set in it. By touching the sword she activates a supernatural portal. Distorted voices speak to her mother Amelia through the portal, and Amelia removes the sword from the dais. The portal and dais are destroyed in an explosion and Amelia disappears in a bright light, leaving Lara to survive on her own.
As a nine year old child, Lara Croft and her mother, Amelia Croft, survive a plane crash in the Himalayan mountains. After taking refuge in an ancient Buddhist monastery, young Lara discovers a stone dais with an ancient sword set in it. By touching the sword she activates a supernatural portal. Distorted voices speak to her mother Amelia through the portal, and Amelia removes the sword from the dais. The portal and dais are destroyed in an explosion and Amelia disappears in a bright light, leaving Lara to survive on her own.
</spoiler>
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|releasedatePAL    = April 7, 2006<br />April 13, 2006 <small>(Australia)</small><br />March 9, 2007 <small>(Platinum)</small>
|releasedatePAL    = April 7, 2006<br />April 13, 2006 <small>(Australia)</small><br />March 9, 2007 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
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|IssueLevel=0
|IssueLevel=0
|Description=Some of the Location Concepts (e.g. Bolivia) in the Extras section are not visible in hardware mode.
|Description=Some of the Location Concepts (e.g. Bolivia) in the Extras section are not visible in hardware mode.
|Workaround=Switch to software mode (F9).
}}
{{Issue
|IssueName=Noise-like artifacts
|IsFixed=0
|IssueLevel=0
|Description=In some locations (e.g. Croft Manor, Ghana) there is a random noise-like semi-transparent screen overlay when looking in certain directions.
|Workaround=Switch to software mode (F9).
|Workaround=Switch to software mode (F9).
}}
}}
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