Tomb Raider: Legend: Difference between revisions

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|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tomb-raider-legend Metacritic]|82/100}}, {{ReviewLink|[https://www.ign.com/articles/2006/12/12/tomb-raider-legend-2 IGN]|8/10}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tomb-raider-legend Metacritic]|82/100}}, {{ReviewLink|[https://www.ign.com/articles/2006/12/12/tomb-raider-legend-2 IGN]|8/10}}
|gameinfo          = Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience.
|gameinfo          = Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience.
<spoiler show="Show plot (Contains spoilers)" hide="Hide plot">
 
As a nine year old child, Lara Croft and her mother, Amelia Croft, survive a plane crash in the Himalayan mountains. After taking refuge in an ancient Buddhist monastery, young Lara discovers a stone dais with an ancient sword set in it. By touching the sword she activates a supernatural portal. Distorted voices speak to her mother Amelia through the portal, and Amelia removes the sword from the dais. The portal and dais are destroyed in an explosion and Amelia disappears in a bright light, leaving Lara to survive on her own.
As a nine year old child, Lara Croft and her mother, Amelia Croft, survive a plane crash in the Himalayan mountains. After taking refuge in an ancient Buddhist monastery, young Lara discovers a stone dais with an ancient sword set in it. By touching the sword she activates a supernatural portal. Distorted voices speak to her mother Amelia through the portal, and Amelia removes the sword from the dais. The portal and dais are destroyed in an explosion and Amelia disappears in a bright light, leaving Lara to survive on her own.
</spoiler>


<!-- General props -->
<!-- General props -->
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|GPU=ATI Radeon R9 280 @ 3 GB
|GPU=ATI Radeon R9 280 @ 3 GB
|Revision=1.3.1 (r1578 g20e36f8)
|Revision=1.3.1 (r1578 g20e36f8)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
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** mVU Flag: ON
** mVU Flag: ON
** MTVU: ON
** MTVU: ON
</spoiler>
-->
|Graphics=GSdx 0.1.16 AVX2
|Graphics=GSdx 0.1.16 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Custom Resolution: 2560x1440
* Shader Configuration:
* Shader Configuration:
** Enable FXAA: ON
** Enable FXAA: ON
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X 1.3.1" hide="Hide">
<!--
Revision: r530
Revision: r530
* Module: XAudio2
* Module: XAudio2
* Latency: 150ms
* Latency: 150ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
-->
LilyPad 0.11.0
LilyPad 0.11.0
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL. Extremely demanding game. Requires a powerful system (in particular GPU in this case) to run at a constant 60 FPS in every area.
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL. Extremely demanding game. Requires a powerful system (in particular GPU in this case) to run at a constant 60 FPS in every area.
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|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal resolution: 3x
* Internal resolution: 3x
* Mipmapping: Basic
* Mipmapping: Basic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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* Original names: '''トゥームレイダー: レジェンド''' (SLPM-66558) & (SLPS-25945)
* Original names: '''トゥームレイダー: レジェンド''' (SLPM-66558) & (SLPS-25945)
* Also known as '''Lara Croft Tomb Raider: Legend'''
* Also known as '''Lara Croft Tomb Raider: Legend'''
* The PAL version of this game supports multiple languages through the BIOS configuration, requiring Full boot - "Boot CDVD (full)".
* The PAL version of this game gains a big speedup by (in combination) setting "EE Cycle Skipping" to 2 under Config > Emulation Settings > Speedhacks, and activating "Monitor Frequency PAL-60" under Options > Display in the game-menu.
* The PAL version of this game gains a big speedup by (in combination) setting "EE Cycle Skipping" to 2 under Config > Emulation Settings > Speedhacks, and activating "Monitor Frequency PAL-60" under Options > Display in the game-menu.
* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.
* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.


<spoiler show="Blackbar Patches" hide="Hide"><pre>
{{SpoilerTable|caption=Blackbar Patches|text=<pre>
Blackbar-patches for SLES-53908 * PAL-M8 * 05177ECE (by pgert):
Blackbar-patches for SLES-53908 * PAL-M8 * 05177ECE (by pgert):


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Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.
Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.
</pre></spoiler>
</pre>}}


== Known Issues ==
== Known Issues ==
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|IssueLevel=0
|IssueLevel=0
|Description=Distant textures are flickering/distorted.
|Description=Distant textures are flickering/distorted.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions switch to Software mode by setting Renderer to any of the "(Software)" options make sure that Mipmapping is enabled. Press the insert key in-game to toggle mipmapping.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions switch to Software mode by setting Renderer to any of the "(Software)" options make sure that Mipmapping is enabled. Press the insert key in-game to toggle Mipmapping.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some of the Location Concepts (e.g. Bolivia) in the Extras section are not visible in hardware mode.
|Description=Some of the Location Concepts (e.g. Bolivia) in the Extras section are not visible in Hardware mode.
|Workaround=Switch to software mode (F9).
|Workaround=Switch to Software mode (F9).
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=In some locations (e.g. Croft Manor, Ghana) there is a random noise-like semi-transparent screen overlay when looking in certain directions.
|Description=In some locations (e.g. Croft Manor, Ghana) there is a random noise-like semi-transparent screen overlay when looking in certain directions.
|Workaround=Switch to software mode (F9).
|Workaround=Switch to Software mode (F9).
}}
}}


== Gameplay Screenshots ==  
== Gameplay Screenshots ==  
<spoiler show="Show images" hide="Hide images">
{{SpoilerTable|caption=Show images|text=
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
TRL - Gameplay 001.jpg
TRL - Gameplay 001.jpg
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Tomb_Raider_Legend_Forum_1.jpg
Tomb_Raider_Legend_Forum_1.jpg
Tomb_Raider_Legend_Forum_2.jpg
Tomb_Raider_Legend_Forum_2.jpg
</gallery>
</gallery>}}
</spoiler>




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