Tom Clancy's Ghost Recon 2: Difference between revisions

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** EE Cyclerate: -2
** EE Cyclerate: -2
** VU Cycle Stealing: 2
** VU Cycle Stealing: 2
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
</spoiler>
</spoiler>
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* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced excluding sprite)
* Texture Filtering: Bilinear (Forced excluding sprite and PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
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|IssueLevel=2
|IssueLevel=2
|AffectedVersions=NTSC-U
|AffectedVersions=NTSC-U
|Description=The game freezes on the first loading screen.
|Description=The game freezes on the first loading screen, but the music goes on.
|Workaround=None
|Workaround=None
}}
}}
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<gallery>
<gallery>
Tom Clancys Ghost Recon 2.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Tom Clancys Ghost Recon 2.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Tom Clancys Ghost Recon 2-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


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