Tom Clancy's Ghost Recon 2: Difference between revisions
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** EE Cyclerate: -2 | ** EE Cyclerate: -2 | ||
** VU Cycle Stealing: 2 | ** VU Cycle Stealing: 2 | ||
** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
</spoiler> | </spoiler> | ||
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* Renderer: Direct3D 11 or OpenGL (Hardware) | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
* Native Resolution: 1920x1080 and 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
* Texture Filtering: Bilinear (Forced excluding sprite) | * Texture Filtering: Bilinear (Forced excluding sprite and PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* Mipmapping: Basic (Fast) | * Mipmapping: Basic (Fast) | ||
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<gallery> | <gallery> | ||
Tom Clancys Ghost Recon 2.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | Tom Clancys Ghost Recon 2.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | ||
Tom Clancys Ghost Recon 2-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | |||
</gallery> | </gallery> | ||