Tokyo Xtreme Racer 3: Difference between revisions

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{{info-stub}}


{{infobox
{{infobox
|image            =
|image            = Tokyo_Xtreme_Racer_3.jpg
|caption          =
|caption          =
|developer        =
|developer        = Genki
|genre            =
|publisher        = [[Genki]] (JP), [[Crave]] (US)
|gameinfo          =
|genre            = Racing
|wikipedia         =
|wikipedia        = [https://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link]
|reviewlinks      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link]
|reviewscore      =
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}}
|gameinfo          = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo.  Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles.  Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen.  Modify your car with custom parts and challenge over 600 rivals on the highways.  Are you good enough to rule the streets?
<!-- General props -->
|numberofplayers  = 2
|widescreenpatch  = 1
|japan_rating      = A
|na_rating_text    = Suggestive Themes
|na_rating        = E
|ko_rating         = ALL
<!-- Language props -->
|english          = SLUS-20831
|japanese          = SLPM-65308 & SLPM-74204 & SLPM-60206
|korean            = SLKA-25084
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20831
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = November 18, 2003
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 1
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1  
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-65308<br />SLKA-25084 <small>(Korea)</small><br />SLPM-74204 <small>(PlayStation 2 the Best)</small><br />SLAJ-25018<br />SLPM-60206 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = July 24, 2003<br />August 21, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 39: Line 42:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows
|CPU=?
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=?
|Revision=1.2.0 (r5782)
|Graphics=?
|Graphics=GSdx SSE41 (r5801m)
|Sound=?
|Sound=
|Comments=This is a test placeholder. Add your configuration here.
*SPU2-X 2.0.0 (r5801)
|Tester=?
*LilyPad 0.11.0 (r5801)
|Comments=Runs at a good speed. Thin lines in picture in Hardware mode. Looks fine in Software mode.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD A10-5800K
|GPU=NVIDIA GeForce GTX 970
|Revision=1.4.0
|Graphics=GSdx 1.0.0 AVX
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Configure Hacks:
** Wild Arms Offset: ON
** Align Sprite: ON
** Alpha Stencil: ON
</spoiler>
|Sound=SPU2-X 2.0.0
|Comments=Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI.
|Tester=TXRguy
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 7 1700
|GPU=NVIDIA GeForce GTX 1080
|Revision=1.4.0
|Graphics=GSdx 1.0.0 sse4
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Configure Hacks:
** Wild Arms Offset: ON
** Align Sprite: ON
** Alpha Stencil: ON
** TC Offset X: 400
</spoiler>
|Sound=SPU2-X 2.0.0
|Comments=Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.)
|Tester=x444mrmx
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 69: Line 115:
-->
-->


== Trivia ==
* Original names: '''首都高バトル01''' (SLPM-65308) & (SLPM-74204), '''수도고 배틀 01''' (SLKA-25084)
* Also known as '''Shutokou Battle 01''' (JP)




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=
|IssueName=Thin vertical lines
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Workaround=
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.
}}
}}
-->
==Known Issues==


{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Tunnel ringing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Increasingly loud and intense ringing sound when the player drives into a tunnel.
|Workaround=You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner. <br>
|Workaround=Go to Config > Audio (SPU2) > Plugin Settings, and enable "Disable Effects Processing". Note: This option can slightly reduce the in-game audio/echo quality.
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}
}}


[[Category:temp Navbox required]]
 
==The gallery==
<gallery>
File:Tokyo_Xtreme_Racer_3_Forum_1.jpg|Tokyo Xtreme Racer 3 (SLUS 20831)
File:Tokyo_Xtreme_Racer_3_Forum_2.jpg|Tokyo Xtreme Racer 3 (SLUS 20831)
</gallery>
 
 
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Tokyo-Xtreme-Racer-3-SLUS-20831-U Tokyo Xtreme Racer 3 (SLUS 20831) (U)]}}
*[http://forums.pcsx2.net/Thread-Tokyo-Xtreme-Racer-3-SLUS-20831-U Tokyo Xtreme Racer 3 (SLUS 20831) (U)]}}
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