Bureaucrats, ninja, Administrators
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|wikipedia = [https://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}} | ||
|gameinfo = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo. Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles. Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen. Modify your car with custom parts and challenge over 600 rivals on the highways. Are you good enough to rule the streets? | |gameinfo = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo. Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles. Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen. Modify your car with custom parts and challenge over 600 rivals on the highways. Are you good enough to rule the streets? | ||
<!-- General props --> | <!-- General props --> | ||
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|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-20831 | |serialsNTSCU = SLUS-20831 | ||
|CRCsNTSCU = | |CRCsNTSCU = 0F932D81 | ||
|releasedateNTSCU = November 18, 2003 | |releasedateNTSCU = November 18, 2003 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx 1.0.0 AVX | |Graphics=GSdx 1.0.0 AVX | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 8x Native | * Internal Resolution: 8x Native | ||
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** Align Sprite: ON | ** Align Sprite: ON | ||
** Alpha Stencil: ON | ** Alpha Stencil: ON | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI. | |Comments=Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI. | ||
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|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx 1.0.0 sse4 | |Graphics=GSdx 1.0.0 sse4 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 8x Native | * Internal Resolution: 8x Native | ||
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** Alpha Stencil: ON | ** Alpha Stencil: ON | ||
** TC Offset X: 400 | ** TC Offset X: 400 | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.) | |Comments=Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.) | ||
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|GPU=AMD Radeon RX 580 8 GB | |GPU=AMD Radeon RX 580 8 GB | ||
|Revision=1.5.0 (dev-3309 g5b6b38670) | |Revision=1.5.0 (dev-3309 g5b6b38670) | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** MTVU: ✓ | ** MTVU: ✓ | ||
--> | |||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 8x Native | * Internal Resolution: 8x Native | ||
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* Configure Hacks: | * Configure Hacks: | ||
** Align Sprite: ON | ** Align Sprite: ON | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 |