Tokyo Xtreme Racer 3: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}}
|gameinfo          = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo.  Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles.  Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen.  Modify your car with custom parts and challenge over 600 rivals on the highways.  Are you good enough to rule the streets?
|gameinfo          = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo.  Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles.  Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen.  Modify your car with custom parts and challenge over 600 rivals on the highways.  Are you good enough to rule the streets?
<!-- General props -->
<!-- General props -->
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20831
|serialsNTSCU      = SLUS-20831
|CRCsNTSCU        =
|CRCsNTSCU        = 0F932D81
|releasedateNTSCU  = November 18, 2003
|releasedateNTSCU  = November 18, 2003
|statusNTSCU      = 2
|statusNTSCU      = 2
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 1.0.0 AVX
|Graphics=GSdx 1.0.0 AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Internal Resolution: 8x Native
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** Align Sprite: ON
** Align Sprite: ON
** Alpha Stencil: ON
** Alpha Stencil: ON
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI.
|Comments=Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI.
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 1.0.0 sse4
|Graphics=GSdx 1.0.0 sse4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Internal Resolution: 8x Native
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** Alpha Stencil: ON
** Alpha Stencil: ON
** TC Offset X: 400
** TC Offset X: 400
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.)
|Comments=Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.)
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|GPU=AMD Radeon RX 580 8 GB
|GPU=AMD Radeon RX 580 8 GB
|Revision=1.5.0 (dev-3309 g5b6b38670)
|Revision=1.5.0 (dev-3309 g5b6b38670)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Internal Resolution: 8x Native
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* Configure Hacks:
* Configure Hacks:
** Align Sprite: ON
** Align Sprite: ON
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|Workaround= Use Software rendering by either going to Config > Video (GS) > Plugin Settings > Renderer and set to eiter DirectX 11 or OpenGL (Software rendering)or simply press F9. Alternatively, if you want to use Hardware mode, OpenGL hardware mode with Basic Blending Accuracy or higher takes care of the issue.
|Workaround= Use Software rendering by either going to Config > Video (GS) > Plugin Settings > Renderer and set to eiter DirectX 11 or OpenGL (Software rendering)or simply press F9. Alternatively, if you want to use Hardware mode, OpenGL hardware mode with Basic Blending Accuracy or higher takes care of the issue.


{{Issue
|IssueName=Thin vertical lines
|IsFixed=0
|IssueLevel=0
|Description=Using high resolution in GSdx OpenGL brings some thin lines over the screen where GUI is present
|Workaround= Align sprites or any HW hack does not fix the issue. To remove black lines across the screen, switch to Directx11 HW.
}}


}}
}}
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