Tokyo Xtreme Racer: Zero: Difference between revisions

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Find the exact cause of the crashing (due to widescreen patches). Set the game back to playable. Sorry for so many edits.
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(Find the exact cause of the crashing (due to widescreen patches). Set the game back to playable. Sorry for so many edits.)
(3 intermediate revisions by the same user not shown)
Line 175: Line 175:
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 x64
|OS=Windows 10 Home (64-bit)
|CPU=Intel Core i7-4510U @3.1GHz
|CPU=AMD Ryzen 2600 @3.6 GHz
|GPU=Intel HD Graphics 4400
|GPU=NVIDIA GeForce GTX 1060 6GB
|Revision=1.5.0 (dev-2394 gc78b5b706)
|Revision=1.5.0-20161107100912
|Graphics=GSdx32-AVX
|Sound=
*ZeroSPU2 r2361 0.4.6
*LilyPad
|Comments=Audio issue fixed with ZeroSPU2 r2361 0.4.6 plugin. Otherwise the game works perfectly.
|Tester=Sauce_dip
}}
 
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-9300H @4.1GHz
|GPU=Nvidia GTX 1650
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks:
* Speedhacks:
** EE Cyclerate: -1
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
** All other hacks enabled
** All other hacks enabled
Line 188: Line 203:
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Blend bff
* Interlacing: Auto
* Internal resolution: 2x native
* Widescreen patch enabled
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Audio issues finally fixed (Not sure what revision when they were fixed). FMVs don't display when using Direct3D9 HW (Use software or 3D11). Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Hardware renderers, Speed King's/White Charisma's/???'s intros still don't display properly; screen turns grey when there should be a white inverted filter. Runs near perfect otherwise.
|Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). Rivals with a "SECRET?!" status bug out in the "Rivals" menu. They normally appear as silhouettes; hardware renderers display a blank screen and software renderers show the silhouettes but have garbage at the top of the screen. PCSX2 1.6.0 will crash if widescreen patches are enabled; previous revisions did not have issues with widescreen patches. Runs near perfect aside from graphical bugs.
|Tester=Hyde233
|Tester=Hyde233
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home (64-bit)
|CPU=AMD Ryzen 2600 @3.6 GHz
|GPU=NVIDIA GeForce GTX 1060 6GB
|Revision=1.5.0-20161107100912
|Graphics=GSdx32-AVX
|Sound=
*ZeroSPU2 r2361 0.4.6
*LilyPad
|Comments=Audio issue fixed with ZeroSPU2 r2361 0.4.6 plugin. Otherwise the game works perfectly.
|Tester=Sauce_dip
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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