Tokyo Xtreme Racer: Zero: Difference between revisions

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Find the exact cause of the crashing (due to widescreen patches). Set the game back to playable. Sorry for so many edits.
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(Find the exact cause of the crashing (due to widescreen patches). Set the game back to playable. Sorry for so many edits.)
(5 intermediate revisions by 2 users not shown)
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|Comments=Runs great. No issues.
|Comments=Runs great. No issues.
|Tester=FlatOut
|Tester=FlatOut
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home (64-bit)
|CPU=AMD Ryzen 2600 @3.6 GHz
|GPU=NVIDIA GeForce GTX 1060 6GB
|Revision=1.5.0-20161107100912
|Graphics=GSdx32-AVX
|Sound=
*ZeroSPU2 r2361 0.4.6
*LilyPad
|Comments=Audio issue fixed with ZeroSPU2 r2361 0.4.6 plugin. Otherwise the game works perfectly.
|Tester=Sauce_dip
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-9300H @4.1GHz
|GPU=Nvidia GTX 1650
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** All other hacks enabled
</spoiler>
|Graphics=GSDX32-AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Internal resolution: 2x native
* Widescreen patch enabled
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). Rivals with a "SECRET?!" status bug out in the "Rivals" menu. They normally appear as silhouettes; hardware renderers display a blank screen and software renderers show the silhouettes but have garbage at the top of the screen. PCSX2 1.6.0 will crash if widescreen patches are enabled; previous revisions did not have issues with widescreen patches. Runs near perfect aside from graphical bugs.
|Tester=Hyde233
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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