TimeSplitters: Difference between revisions

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(forgot i was mucking about with interlace settings, third time lucky)
(mention MTVU on timesplitters page)
 
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{{info-stub}}
{{infobox
 
|image            = TimeSplitters1.jpg
{{infobox game
|caption          = North American box art
|image            =
|caption          =
|developer        = Free Radical Design
|developer        = Free Radical Design
|genre            = First-Person Shooter
|publisher        = [[Eidos Interactive]]
|gameinfo          =
|genre            = Action, Shooter, Arcade
|wikipedia        = http://en.wikipedia.org/wiki/TimeSplitters
|gameinfo          = In the hundred years spanning the millennium (1935 - 2035), a disparate bunch of heroes and villains battle against their own challenges. Although each is unaware of the others, they all share an ageless common spirit of adventure - but unknown to them, their daring actions have attracted the attention of the TimeSplitters.  The TimeSplitters - an evil race dwelling outside of time and space. For eons they have manipulated the fate of humanity for their own malign ends - with cursed shards of crystal they have sown fear, greed and conflict throughout history. Now, roused from an ancient sleep, the TimeSplitters cross the threshold from their shadowy dimension - ripping through the fabric of time itself to confront our heroes.  Can our heroes unite against a common enemy to realize a greater destiny? Or will humanity be consigned forever to a realm ruled under the shadow of the TIMESPLITTERS?
|reviewlinks      =
|wikipedia        = [http://en.wikipedia.org/wiki/TimeSplitters Link]
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/258285-timesplitters Link]
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2000/10/24/timesplitters IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/timesplitters Metacritic]|81/100}}
|na_rating_text    = Animated Violence
|na_rating        = T
|multitap          = 1
|italian          = SLES-50078
|spanish          = SLES-50078
|french            = SLES-50078
|german            = SLES-50078
|english          = SLES-50078 & SLUS-20090
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20090
|CRCsNTSCU        =
|CRCsNTSCU        = B4A004F2
|releasedateNTSCU  =
|releasedateNTSCU  = October 23, 2000
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50078
|serialsPAL        = SLES-50078<br />SLES-50078/P <small>(Platinum)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = November 24, 2000<br />March 8, 2002 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SCAJ-20014
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  =
Line 34: Line 43:
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = r4964
|gsname            = GSdx
|gsver            = 0.1.16
|soundname        = SPU2-x
|soundver          = 2.0.0
|padname          = LilyPad
|padver            = 0.11.0
|dvdplugname      = cdvdGigaherz
|dvdplugver        = 0.8.0
|biosver          = USA v01.60
|hacks            =
|fpsinfo          = 50
|comment          = Runs very well, tested several story levels and numerous arcade modes, the only problem I can find is seeing light sources through walls, not a huge problem but it can be distracting.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = AMD Phenom II 955
|gputype          = nVidia GeForce GTS 250
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=?
|CPU=AMD Phenom II 955
|GPU=nVidia GeForce GTS 250
|Revision=r4964
|Graphics=GSdx 0.1.16
|Sound=
* SPU2-x 2.0.0
* LilyPad 0.11.0
|Comments=BIOS: USA v01.60, FPS: 50, Runs very well, tested several story levels and numerous arcade modes, the only problem I can find is seeing light sources through walls, not a huge problem but it can be distracting.
|Tester=Rossco
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5452
|Graphics=GSdx 5442 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.4Ghz
|GPU=Sapphire R9 290X 4GB
|Revision=1.2.1 r5873
|Graphics=GSdx 10 (Hardware)0.1.16 r5875
|Sound=
*SPU2-X r5875
*Lillypad 0.11.0 r5875
|Comments=Game runs excellent when upscaled 5X at 60FPS. I could not find any light sources, but I only tested 2 levels. Bios v 2.0 was used.
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8 64-Bit
|CPU=Intel i7 3770 @ 3.4Ghz
|GPU=nvidia gt 780TI
|Revision=1.2.1 r5873
|Graphics=GSdx 10 (Hardware)0.1.16 r5875
|Sound=
*SPU2-X r5875
*Lillypad 0.11.0 r5875
|Comments=No wall-pass lights with renderer option set to Direct3D11 (Software), run @60fpps with 4x res, FXAA and AF8x
|Tester=Qhuhuit
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
==Trivia==
* Also known as '''Time Splitter''' (AS)
* Original names: '''時光穿梭者''' (SCAJ-20014)
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Boot screen stays black, game won't load
|IsFixed=0
|IssueLevel=-1
|Description=Boot screen stays black, game won't load
|Workaround=Turning off the MTVU Hack for multi core systems seems to fix this.
}}
==The gallery==
<gallery>
File:TimeSplitters_Forum_1.jpg|TimeSplitters (SLES 50078)
</gallery>
{{TimeSplitters series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Timesplitters-SLES-50078-E--29050 Timesplitters (SLES 50078) (E)]
*[http://forums.pcsx2.net/Thread-Timesplitters-SLUS-20090-U--29609 Timesplitters (SLUS 20090) (U)]}}

Latest revision as of 17:06, 1 November 2020

TimeSplitters

North American box art
Game general and emulation properties:
ESRB rating: T (Animated Violence)
Game supports multi-tap
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLES-50078 & SLUS-20090
German: SLES-50078
French: SLES-50078
Spanish: SLES-50078
Italian: SLES-50078
Region NTSC-U:
Serial numbers: SLUS-20090
Release date: October 23, 2000
CRCs: B4A004F2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50078
SLES-50078/P (Platinum)
Release date: November 24, 2000
March 8, 2002 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCAJ-20014
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Free Radical Design
Publisher(s): Eidos Interactive
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN8.6/10, Metacritic81/100
Game description: In the hundred years spanning the millennium (1935 - 2035), a disparate bunch of heroes and villains battle against their own challenges. Although each is unaware of the others, they all share an ageless common spirit of adventure - but unknown to them, their daring actions have attracted the attention of the TimeSplitters. The TimeSplitters - an evil race dwelling outside of time and space. For eons they have manipulated the fate of humanity for their own malign ends - with cursed shards of crystal they have sown fear, greed and conflict throughout history. Now, roused from an ancient sleep, the TimeSplitters cross the threshold from their shadowy dimension - ripping through the fabric of time itself to confront our heroes. Can our heroes unite against a common enemy to realize a greater destiny? Or will humanity be consigned forever to a realm ruled under the shadow of the TIMESPLITTERS?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • AMD Phenom II 955
  • nVidia GeForce GTS 250
r4964 GSdx 0.1.16
  • SPU2-x 2.0.0
  • LilyPad 0.11.0
BIOS: USA v01.60, FPS: 50, Runs very well, tested several story levels and numerous arcade modes, the only problem I can find is seeing light sources through walls, not a huge problem but it can be distracting. Rossco
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game runs excellent when upscaled 5X at 60FPS. I could not find any light sources, but I only tested 2 levels. Bios v 2.0 was used. Zrooney
NTSC-U Windows 8 64-Bit
  • Intel i7 3770 @ 3.4Ghz
  • nvidia gt 780TI
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
No wall-pass lights with renderer option set to Direct3D11 (Software), run @60fpps with 4x res, FXAA and AF8x Qhuhuit


Trivia

  • Also known as Time Splitter (AS)
  • Original names: 時光穿梭者 (SCAJ-20014)


Known Issues

Boot screen stays black, game won't load

  • Type: Note (not an issue)
  • Description: Boot screen stays black, game won't load
  • Workaround: Turning off the MTVU Hack for multi core systems seems to fix this.

The gallery

Public compatibility forum links