The Simpsons Game: Difference between revisions

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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -1
** VU Cycle Stealing: 1
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Conservative Buffer Allocation
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Wild Arms Offset
** Half-Pixel Offset: Special (Texture)
* FXAA Shader
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, Strange effects appeared near Simpson, but it does not affect the game. Runs at full speed of 1440p (2K) 55-60 FPS, no brakes, bugs and freezes.
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1440p (2K) 55-60 FPS, no brakes, bugs and freezes.
|Tester={{ForumUser|Chern40+7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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