The Getaway: Black Monday: Difference between revisions
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|developer = Team SOHO | |developer = Team SOHO | ||
|genre = Action-Adventure | |genre = Action-Adventure | ||
|wikipedia = https://en.wikipedia.org/wiki/The_Getaway:_Black_Monday | |wikipedia = [https://en.wikipedia.org/wiki/The_Getaway:_Black_Monday Link] | ||
|gameinfo = The Getaway: Black Monday is an action-adventure open world video game, developed by SCE London Studio and distributed by Team Soho, it was released in 2004 for the PlayStation 2. It is a sequel to The Getaway. Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities. | |gameinfo = The Getaway: Black Monday is an action-adventure open world video game, developed by SCE London Studio and distributed by Team Soho, it was released in 2004 for the PlayStation 2. It is a sequel to The Getaway. Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities. | ||
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|comment = | |comment = | ||
This game is far more streamlined than the first Getaway game, and will usually have no problems holding up 50 fps or more at 3x native resolution | This game is far more streamlined than the first Getaway game, and will usually have no problems holding up 50 fps or more at 3x native resolution. | ||
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|gputype = AMD Radeon 7700 | |gputype = AMD Radeon 7700 | ||
|pccomment = | |pccomment = | ||
}} | |||
==Known Issues== | |||
{{Issue | |||
|IssueName=Characters being able to see you/shoot you through walls | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=Other characters being able to see you/shoot you through walls. | |||
|Workaround=You should use the superVU recompiler | |||
}} | }} |