The Getaway: Black Monday: Difference between revisions

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|developer        = Team SOHO
|developer        = Team SOHO
|genre            = Action-Adventure
|genre            = Action-Adventure
|wikipedia        = https://en.wikipedia.org/wiki/The_Getaway:_Black_Monday
|wikipedia        = [https://en.wikipedia.org/wiki/The_Getaway:_Black_Monday Link]
|gameinfo          = The Getaway: Black Monday is an action-adventure open world video game, developed by SCE London Studio and distributed by Team Soho, it was released in 2004 for the PlayStation 2. It is a sequel to The Getaway. Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities.
|gameinfo          = The Getaway: Black Monday is an action-adventure open world video game, developed by SCE London Studio and distributed by Team Soho, it was released in 2004 for the PlayStation 2. It is a sequel to The Getaway. Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities.
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|fpsinfo          =  
|fpsinfo          =  
|comment          =  
|comment          =  
This game is far more streamlined than the first Getaway game, and will usually have no problems holding up 50 fps or more at 3x native resolution. You should use the superVU recompiler on this game to avoid issues of other characters being able to see you/shoot you through walls.  
This game is far more streamlined than the first Getaway game, and will usually have no problems holding up 50 fps or more at 3x native resolution.  


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|gputype          = AMD Radeon 7700
|gputype          = AMD Radeon 7700
|pccomment        =  
|pccomment        =  
}}
==Known Issues==
{{Issue
|IssueName=Characters being able to see you/shoot you through walls
|IsFixed=0
|IssueLevel=1
|Description=Other characters being able to see you/shoot you through walls.
|Workaround=You should use the superVU recompiler
}}
}}

Revision as of 14:54, 5 August 2014


The Getaway: Black Monday

PAL cover
Region NTSC-U:
Serial numbers: SCUS 97408
Release date: 11 January 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: 12 November 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: 10 November 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Team SOHO
Genre: Action-Adventure
Wikipedia: Link
Game description: The Getaway: Black Monday is an action-adventure open world video game, developed by SCE London Studio and distributed by Team Soho, it was released in 2004 for the PlayStation 2. It is a sequel to The Getaway. Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities.

Test configuration on Windows:

PCSX2 version: 1.1.0.5730
Graphics by GSDX: 5727 0.1.16
Sound by SPU2-X: 5729 2.0.0
Pad plugin is LilyPad: 5403 0.11.0
DVD plugin is cDVDGigaherz: 5692 0.8.0
BIOS version: USA v2.30

Comments: This game is far more streamlined than the first Getaway game, and will usually have no problems holding up 50 fps or more at 3x native resolution. Hack comments: none

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: AMD FX-8350 8-core
GPU: AMD Radeon 7700


Known Issues

Characters being able to see you/shoot you through walls

  • Status: Active
  • Type: Serious
  • Description: Other characters being able to see you/shoot you through walls.
  • Workaround: You should use the superVU recompiler