The Getaway: Black Monday: Difference between revisions

m
1 revision imported
m (→‎top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode)
m (1 revision imported)
 
(6 intermediate revisions by 2 users not shown)
Line 91: Line 91:
|GPU=AMD Radeon R7 250
|GPU=AMD Radeon R7 250
|Revision=?
|Revision=?
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 2
** EE Cyclerate: 2
** VU Cycle Stealing: 2
** VU Cycle Stealing: 2
</spoiler>
-->
|Graphics=GSdx SSE41
|Graphics=GSdx SSE41
|Sound=
|Sound=
Line 148: Line 148:
|Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU.
|Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU.
}}
}}
{{Issue
{{Issue
|IssueName=Semi-transparent wall
|IssueName=Semi-transparent wall
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=A semi-transparent wall appears in front of the character.
|Description=A white semi-transparent wall appears in front of the character.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear.
|Workaround=Go to Config > Video (Graphics Settings) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear.
}}
{{Issue
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
|IsFixed=0
|IssueLevel=0
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
|Workaround=Set Hardware renderer to "OpenGL", "Vulkan" or to Software renderer in Config > Graphics Settings. Also keep in mind that a white semi-transparent wall will appear in "OpenGL" or "Vulkan" renderers.
}}
}}


67,565

edits