The Fast and the Furious
Publisher(s): Namco Bandai Games (US, EU), EA Games (AU)
Game review links: : 59/100
Game description: Inspired by the events of Universal Pictures' upcoming film, "The Fast & The Furious: Tokyo Drift," this game immerses players in the underground world of drift racing. Set in a world related to, yet separate from, the movie, the game features a drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. Gameplay features revolutionary new systems like the Drift Indicator. Turn on the assists and feel like a pro, or turn them off and hone your drift skills. Focusing on the "next big thing" in underground street racing this video game utilizes Universal-s extensive sound library, an incredible context based camera code, a revolutionary context based rumble system that gives players the feeling of driving city streets at break neck speeds like no other. Immerse yourself in the world of the game. 10,000+ polygon model cars, cinematic camera angles straight from the movie, unique boss challenges, stunning visuals and an Advanced Rubber Band AI system. Tune your ride with a hundred licensed wheels, and over 500 body kits from real JDM companies. Tune your ride like never before from performance to appearance, and for the first time ever swap out your engine to truly push the limits of your vehicle.
|PAL||Windows 7 Ultimate 64bit||
||Crashes in hardware mode (gsdx m_merge is null). Runs fine in software mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0.||RoafBeast|
|NTSC||Windows 10 Ultimate 64bit||
||EE/IOP: (EmotionEngine: Recompiler; IOP: Recompiler; Round Mode: Positive; Clamping Mode: Normal)
VUs: (VU0: microBU Recompiler; VU1: microVU Recompiler; Round Mode: Chop/Zero; Clamping Mode: Normal) GS: (Framelimiter: Unchecked; Frameskipping: Disabled) GS Window: (Aspect Ratio: Fit to Window) Speedhack: (Enabled; EE Cyclerate: 1, VU Cycle Stealing: 1, Enabled INTC Spin detection, Wait Loop Detection and mVU Flag Hack) Gamefixes: No For me best settings.
|NTSC-U||Windows 10 Home x64 (build 18363)||
||v1.7.0 (dev-189 g13ff9ab7d)
||GSdx 2.0.0 AVX2
||BIOS: USA 2.30, runs full speed. If in parts shop, game maxes out EE and VU. Set Cycle stealing to 1 to avoid issue. Game remains stable with Cycle stealing set to 1 throughout the game.||Mohave|
- Also known as Tokyo Drift (EU)
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Random EE and VU spike to max when inside part garage + Crash after trying to buy a car part
- Status: Active
- Type: Minor
- Description: EE and VU will be maxed out when player enters the parts garage for the second time, and will crash if you try to buy a part
- Workaround: Set EE cycle stealing to 1, and it will bring the game back up to speed and reduce requirements substantially in the rest of the game; it also bypasses the crash when buying an upgrade.
Ghosting and misaligned bloom effects when upscaling
- Status: Active
- Type: Minor
- Workaround: Automatic fixes applied in latest versions. Otherwise requires Half-Pixel Offset: Normal (Vertex) to be enabled, along with Merge Sprite.
One alternative would be to use Texture Offsets to resolve the issue, but there's no guarantee this won't misalign some other part of the game: