The Fast and the Furious

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The Fast and the Furious

Game general and emulation properties:
ESRB rating: T (Mild Language, Mild Lyrics)
PEGI rating: 3+
OFLC rating: G
Game supports headset
Widescreen supported natively
Software rendering only
Supports up to two local players
Supported up to four LAN/online players
Languages supported:
English: SLES-54483 & SLUS-21449
Region NTSC-U:
Serial numbers: SLUS-21449
Release date: September 26, 2006
CRCs: 2C728173
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54483
Release date: March 9, 2007
March 22, 2007 (Australia)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Eutechnyx
Publisher(s): Namco Bandai Games (US, EU), EA Games (AU)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic59/100
Game description: Inspired by the events of Universal Pictures' upcoming film, "The Fast & The Furious: Tokyo Drift," this game immerses players in the underground world of drift racing. Set in a world related to, yet separate from, the movie, the game features a drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. Gameplay features revolutionary new systems like the Drift Indicator. Turn on the assists and feel like a pro, or turn them off and hone your drift skills. Focusing on the "next big thing" in underground street racing this video game utilizes Universal-s extensive sound library, an incredible context based camera code, a revolutionary context based rumble system that gives players the feeling of driving city streets at break neck speeds like no other. Immerse yourself in the world of the game. 10,000+ polygon model cars, cinematic camera angles straight from the movie, unique boss challenges, stunning visuals and an Advanced Rubber Band AI system. Tune your ride with a hundred licensed wheels, and over 500 body kits from real JDM companies. Tune your ride like never before from performance to appearance, and for the first time ever swap out your engine to truly push the limits of your vehicle.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows 7 Ultimate 64bit
  • Intel i5 4690k @4.5Ghz
  • Nvidia GTX 750Ti
Pcsx2 1.2.1
  • GSDX 0.1.16 r5875
  • SPU2-X r5830
  • Lilypad 0.11.0
Crashes in hardware mode (gsdx m_merge is null). Runs fine in software mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0. RoafBeast
NTSC Windows 10 Ultimate 64bit
  • AMD Ryzen 5 1600X
  • NVIDIA GeForce GTX 1060 6GB
Pcsx2 1.4.0
  • GSDX 20160105132032 (MSVC 19.00, AVX) 1.0.0
  • SPU2-X 20151231175709 2.0.0
  • Lilypad 0.11.0
EE/IOP: (EmotionEngine: Recompiler; IOP: Recompiler; Round Mode: Positive; Clamping Mode: Normal)

VUs: (VU0: microBU Recompiler; VU1: microVU Recompiler; Round Mode: Chop/Zero; Clamping Mode: Normal) GS: (Framelimiter: Unchecked; Frameskipping: Disabled) GS Window: (Aspect Ratio: Fit to Window) Speedhack: (Enabled; EE Cyclerate: 1, VU Cycle Stealing: 1, Enabled INTC Spin detection, Wait Loop Detection and mVU Flag Hack) Gamefixes: No For me best settings.

NTSC-U Windows 10 Home x64 (build 18363)
  • AMD Ryzen 5 2600 @ 3.90 GHz
  • NVIDIA GeForce GTX 2060 @ 4 GB
v1.7.0 (dev-189 g13ff9ab7d)
GSdx 2.0.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, runs full speed. If in parts shop, game maxes out EE and VU. Set Cycle stealing to 1 to avoid issue. Game remains stable with Cycle stealing set to 1 throughout the game. Mohave


  • Also known as Tokyo Drift (EU)
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.

Known Issues

Random EE and VU spike to max when inside part garage + Crash after trying to buy a car part

  • Status: Active
  • Type: Minor
  • Description: EE and VU will be maxed out when player enters the parts garage for the second time, and will crash if you try to buy a part
  • Workaround: Set EE cycle stealing to 1, and it will bring the game back up to speed and reduce requirements substantially in the rest of the game; it also bypasses the crash when buying an upgrade.

Fixed Issues

Ghosting and misaligned bloom effects when upscaling

  • Status: Active
  • Type: Minor
  • Workaround: Automatic fixes applied in latest versions. Otherwise requires Half-Pixel Offset: Normal (Vertex) to be enabled, along with Merge Sprite.

One alternative would be to use Texture Offsets to resolve the issue, but there's no guarantee this won't misalign some other part of the game:


Public compatibility forum links