The Fast and the Furious: Difference between revisions

This is automatically fixed, so it's fixed.
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(This is automatically fixed, so it's fixed.)
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|GPU=NVIDIA GeForce GTX 2060 @ 4 GB
|GPU=NVIDIA GeForce GTX 2060 @ 4 GB
|Revision=v1.7.0 (dev-189 g13ff9ab7d)
|Revision=v1.7.0 (dev-189 g13ff9ab7d)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics= GSdx 2.0.0 AVX2
|Graphics= GSdx 2.0.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
Renderer: OpenGL (Hardware)
Renderer: OpenGL (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* DATE Accuracy: Fast (default)
* DATE Accuracy: Fast (default)
* Blending Accuracy: Basic (recommended)
* Blending Accuracy: Basic (recommended)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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{{Issue
{{Issue
|IssueName=Ghosting and misaligned bloom effects when upscaling
|IssueName=Ghosting and misaligned bloom effects when upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Workaround=Automatic fixes applied in latest versions. Otherwise requires Half-Pixel Offset: Normal (Vertex) to be enabled, along with Merge Sprite.
|Workaround=Automatic fixes applied in latest versions. Otherwise requires Half-Pixel Offset: Normal (Vertex) to be enabled, along with Merge Sprite.
One alternative would be to use Texture Offsets to resolve the issue, but there's no guarantee this won't misalign some other part of the game:
{{SpoilerTable|caption=Example|text=
<spoiler show="Example" hide="Hide">
x8: 450,540<br />
x8: 450,540<br />
x7: 440,530<br />
x7: 440,530<br />
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x4: 380,450<br />
x4: 380,450<br />
x3: 330,450<br />
x3: 330,450<br />
x2: 270,330
x2: 270,330}}
</spoiler>
<gallery>File:Pcsx2 ghosting .jpg|Screenshot with ghosting effects</gallery>
<gallery>File:Pcsx2 ghosting .jpg|Screenshot with ghosting effects</gallery>
}}
}}
ninja
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