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2006 articles
Virtual Memory
Jul '06
Nightmare on Floating-Point Street
Aug '06
64-bit Recompilation
Oct '06
2007-2009 articles
PCSX2 Optimization
Jan '07
Graphics Synthesizer, GPUs and Dual Cores
Aug '07
So maybe it's about time we explained VTLB
Feb '09
Events o' Plenty
Jun '09
Recompilers: All 'dems buzzwords?
Jun '09
C++ exceptions can be an optimization
Aug '09
What's clamping? And why do we need it?
Aug '09
PS2 VU (Vector Unit) Documentation Part 1
Sep '09
Thread Synchronization
Oct '09
Thread Counting
Oct '09
2010 articles
A new kind of fullscreen!
Jan '10
Introduction to Dynamic Recompilation
Mar '10
The return of the Commandline!
Jun '10
Advanced memory management
Aug '10
VirtualAlloc on Linux
Aug '10
PS2's Programmable DMA
Aug '10
MSVC 2008 optimizer fail
Sep '10
Benchmarking Multithreaded PCSX2
Oct '10
2011-... articles
Threading VU1
Aug '11
Path 3 Masking / Geometry Syncing
Sep '11
MMU mini-series
Nov '14